sIII: Kidnappers Exposed!
General Summary
After spending the night at the Inn of the Welcome Wench, Pip, Bitty, and Eduardo realized that their more insane companion had not joined them in their room for the night, allowing them all to get one of the best sleep all week.
The Rescue
After scouring the town for Telna and their friend Kiln, the 3 found themselves performing many questionable acts, some of which drew the attention of the town guard, Burne's Badgers. These acts ranged from breaking into Telna's Kitchen and killing the kitchens said owner, to openly talking about assault (shooting a civilian, Tiefling or not), to stealing the local millers boat and crashing it into his mill doing property damage. However, in the end, the 3 were able to find Kiln, bagged and tied up, and magically kept asleep, in a hidden cellar beneath the mill. Apprehending the guard of Kiln during his time kidnapped, the 3 would escort their prisoner, a women by the name of Chenashi, along with Kiln carried by two guards to the Hommlet Keep; where Chenashi would be imprisoned and Kiln would be looked after by the keeps Dutchess until his magical slumber had worn off.Rewards Granted
Telna's Loot
Telna's Kitchen Key, Telna's Kitchen Backroom Key, Telna's Office Key
Chenashi's Loot
Half-Plate, large wooden shield, light crossbow with 20 bolts, masterwork morningstar, divine scroll of protection from elements (fire), 3 divine scrolls of cure light wounds, necklace of prayer beads (2 blessing)
Telna's Kitchen Key, Telna's Kitchen Backroom Key, Telna's Office Key
Chenashi's Loot
Half-Plate, large wooden shield, light crossbow with 20 bolts, masterwork morningstar, divine scroll of protection from elements (fire), 3 divine scrolls of cure light wounds, necklace of prayer beads (2 blessing)
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Report Date
17 Oct 2021
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