Awldor Pneuma's Expedition Around the World Timeline
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Pneuma's Expedition Around the World

This timeline highlights important events in the Pneuma Expedition, the first around the world journey since the Great Collapse of the Ancient Order.

  • 1157 AGC

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    The Wild Oyster
    Life, Milestone

    Amaya Pneuma by Starfarertheta using Hero Forge.
      Amaya Pneuma's visit at the Wild Oyster Taverm coincided with the visit of several sailing legends. Hearing their stories of adventures in the southern continent would inspire her to finally take action on her wildest dream: a voyage around the world.

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    Preparation Begins
    Expedition

    After spending a couple of months looking across the waters of the Occulus Sea, Amaya decides it is time to make her dream a reality.   However, a voyage around the world isn't something that one can just start on a whim if they plan on returning. Amaya knew this and so embarked on a long period of procurement. Specifically, she wanted to hire the best crew and equipment she could get. The whole endeavor would take a year to complete.

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    The Scout

    Amaya Pneuma finds and recruits Brave Timber of the Tribe of the Fading Mist. The Tabaxi has some reputation as a Finder in the Quassus western region.   A scout would be an invaluable member of the expedition in locating shelter, food, and any signs of civilization.

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    Captain Xiloscient Joins the Expedition
    Expedition

    Captain Captain Svalis Xiloscient agrees to have his ship and crew accompany Amaya Pneuma on her expedition after settling a score.

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    The Mage

    Amaya's travel to Lunaria was a worthwhile one. It was here, during the Talvi Festival, that she hired the mage that would accompany her crew, Sylren Starmind. The mage was a student of the Lleuadalas Academy but was also restless and in need of an adventure.   Mages and their knowledge of the shards of wild magic could be invaluable in light of Magic Fields or Magic Storms.

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    First Journal Entry
    Expedition

    Captain Amaya Pneuma writes the first entry in the journal gifted to her by Grau Quillblade. This would become an important document for The Archivists Guild.

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    Pontius Ophiucus

    If Amaya could have had anyone else join her expedition she would have them. However, Pontius Ophiucus had connections with Centrum's Exchequer. The Exchequer represents Amaya's best source of funding for preparing her expedition. Somehow, Pontius maneuvered himself so that the participation of him and his ship, Suerte Inesperada, was a condition of such funding. As for what his motives are for wanting to join the expedition, he will not say.

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    25 /1

    Darya Silvermoon

    Darya Silvermoon by Starfarertheta using Hero Forge.
    Amaya Pneuma usually has to find help. On this day, help found Amaya. Lunaria's Silver Sailor, or Captain Darya Silvermoon, asks to join the expedition along with her ship the Vuorovesi. The reason? To prove a point to her country.   The Silver Sailor is well down along the Fractured Coast for her victorious campaign against the Ventu Bay Terrors. The Terrors were a highly active group engaged in piracy, which Darya defeated with the help of the Siekta undersea peoples.

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    Svalis Xiloscient

    Svalis Xiloscient by Starfarertheta using Hero Forge
      One Captain Svalis Xiloscient agrees to join the expedition for a rather unusual reason: art. The captain, and the crew of the Forblåste, agrees to join the expedition so that he may paint scenes no one on the continent could imagine.   Amaya suspects that Svalis is another reason, but will accept help where she can find it for the time being. Especially since Svalis is renowned among the The Seven Northern Tribes of Quassus for his travels through the icy waters of the Northern Arctic Wastes of Quassus.

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    The Cleric
    Expedition

    Amaya Pneuma hires Amator, a cleric with a reputation for healing even the most dire of ills. They agree to join the expedition on the condition that they would never be expected to do harm unto others.

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    The Bard

    Amaya finds and recruits a bard to join the expedition, Riora Songweave. Riora agrees to join the expedition for the stories she would learn along the way. It was also possible that she joined the expedition to leave a continent where people had grown all too familiar with her antics. Either way, Amaya had a crew member who could not only perform for amusement but perform to charm any strangers that might prove troublesome.

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    Setting Sail
    Era beginning/end

    The expedition, led by Captain Amaya Pneuma, set sail from the Free City of Centrum and began their voyage around the globe.   Though Amaya and her crew did not know it at the time, this would mark the beginning of global travel for a post collapse world.

    Additional timelines
  • 1158 AGC

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    Through the Western Occulus Gate
    Expedition

    The expedition travels through the Western Occulus Gate. During this passage they had an unexpected visit by Queen Shava Lunaria who wished to see the four-ship expedition in person.

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    Unexpected Storm
    Geological / environmental event

    A brief but powerful Magic Storm batters and rattles the fledgling expedition. No ships were lost, but it was decided that the small flotilla needed to make a stop before proceeding further.

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    Shore Leave at the Fractured Coast
    Expedition

    The expedition makes a stop at the Fractured Coast in the aftermath of the unexpected storm of the previous week. Many of the crew believe the storm to be an ill-omen. Captain Pneuma hopes that a few days of shore leave will improve morale.

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    1158 AGC

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    The Spectral Abomination
    Miscellaneous

    The expedition has an encounter with a spectral monster that preys on ships traveling by. As it was not guaranteed the monster would leave the expedition alone it was decided that the monster should be hunted. It took three days to eliminate the danger.

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    Across Ventu Bay
    Expedition

    After their shore leave at the Fractured Coast the expedition sets sail across Ventu Bay which was once a battleground for Darya Silvermoon. Their destination is the Deshret Continent.

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    Sighting the Wandering Tower

    The expedition briefly sights the The Wandering Tower. They could not get close to it before it disappeared.

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    The Deshret Continent
    Expedition

    Pneuma's expedition explores the Deshret Continent, a land known to the people's of the Quassus Continent but its inner affairs had remained a mystery. Amaya aimed to learn as much as she could.

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    At Azraq
    Discovery, Exploration

    After spending six days searching the coast for a port, the expedition finds one. The port town of Azraq, and there they will learn much about what awaits them on the continent. This includes the ring of mountains called the Rayiq Mountain Ring separates an inner region from the outer region, and the Gateway Cities that control access between these regions.

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    To Vavahady

    Pneuma's expedition heads southward. Their destination? The Gateway City of Vavahady, a center of power due to controlling one of the only passages to the continent's inner deserts- and the resources passing to and from there.

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    Azumanami Pirates

    While traveling down the coast, the expedition is unexpectedly pursued by pirates using ships of Azumanami design. It is not clear if these are outcasts or are hired privateers.

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    Arrival at Vavahady
    Expedition

    Pneuma's expedition arrives at the Gateway City of Vavahady. There they learn about the alleged tallest mountain in the world, Avon'col. Amaya Pneuma decides to find this mountain to see if the stories are true.

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    Into the Orinururu
    Expedition

    The expedition takes their first steps beyond the Rayiq Mountain Ring and into the Oniruuru Desert.

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    Fire Storm

    It did not take long before Pneuma's expedition encountered their first magic storm in the great desert. It was a fury of fire that only a nearby cave could protect them from. The storm lasted a few hours as the group became acquainted with the unexpectedly vegetated underground passage.

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    Boulder Lasso

    Amaya Pneuma tries her hand at a game the locals call "Boulder Lasso."

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    Crossing the Nerehet Sandsea

    Amaya Pneuma and her expedition (three volunteers since the sand-ship wasn't that big) travel across the The Nerehet Sandsea on their way to the Avon'Col. Along the way, they met scavengers, sand currents, floating rocks of all sizes, and aggressive sand beasts. This made the trip a perilous one, but one that Amaya's expedition were able to overcome. They just needed to reassemble their sand-ship afterward.

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    Climbing the Avon'Col
    Expedition

    Captain Amaya Pneuma attempts to climb the Avon'Col, a dormant volcano that is the tallest mountain in the world.

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    Back to Vavahady

    Pneuma's inland expedition returns to the Gateway City of Vavahady, and finds that word about her has spread. This word has both made friends and made some unexpected enemies.

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    The Glacialis Continent
    Expedition

    The expedition explores the perpetually frigid lands of the Glacialis Continent.

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    The Secret of Glacialis
    Expedition

    The expedition attempted to explore an ancient ruin, which they referred to as the Frost Donjon. Unfortunately, Amaya's notes on this are lost. Many of the surviving

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    Overboard

    A crewman known as Jerry falls out of the ship, but was rescued. He had the sniffles afterwards.  

    Is this entry necessary?
    — Archivist Taenya

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    Sighting the Iron Whale
    Expedition

    The expedition has an unexpected encounter with The Iron Whale, once thought to have been only a myth. This would not be the only encounter.

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    Storm on the High Seas
    Geological / environmental event

    The expedition encounters a storm on the high seas. During this storm the Marigold Apace loses a cannon.

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    The Verdant Archipelago
    Expedition

    The expedition briefly stops at the The Verdant Archipelago to explore the Ekla ruins. They then turn their course southwest to the Chivit Continent.

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    A Brush with Piracy, and Fog

    Before losing sight of the Verdant Archipelago, the expedition is pursued by pirates. The chase lasts for a couple of days as the expedition managed to keep pace ahead of the relentless pirates.   Pneuma's expedition successfully evaded the pirates by turning into some fog produced by a magic field. The field induced a powerful sleepiness, and so the crew had to fight off falling into permanent sleep until they made it out of the fog. The expedition was within this field for a full day with only a quarter of the crew maintaining any lucidity. All crews slowly awoke over the course of the next day, some finding the sleep to be restful while others did not.

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    Waterspouts of Southern Wowala
    Expedition

    The expedition begins their long journey across to the Chivit Continent by first crossing the Wowala Ocean.   This day was marked by another notable event: the appearance of several waterspouts on a clear day. A waterspout forming as a result of a magic field was not unheard of, but the number of waterspouts seen was very unusual. The crew took this to be an omen. Whether the omen was for good or ill varied by the person.   The expedition steered clear of the waterspout for fear they could damage the ships of the small flotilla.

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    1158 AGC

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    Windless
    Expedition

    The new month did not get off to a good start on account of a several day period of no wind. The expedition was also in a magic deadzone, so the mages were not able to use spells to move the ships. Supplies were rationed during this period.

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    Over the Lalina Trench
    Expedition

    The expedition thought they sighted the shore of Chivit, but it turned out to be a mirage. They learned later that they had traveled over the Lalina Trench, a place rumored to have eldritch beings waiting beneath the waves.

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    The Chivit Continent
    Expedition

    Captain Pneuma's expedition arrives at the jungles of the Chivit Continent.

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    Chivit Monsoon
    Geological / environmental event

    The expedition is caught out by an unexpected monsoon. Unexpected, because such a storm was not expected until the summer. It was a reminder that they were not in the same hemisphere as when they started in Centrum.   The monsoon lasted five days.

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    Entering the Anestri'for
    Expedition

    The expedition enters the Anestri'for, a dense jungle filled with life and mystery.

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    Discovery of an Ancient Temple
    Discovery, Exploration

    The expedition discovers the ruins of an Ancient Order complex. However, they quickly discover that it is ridden with disease, undead, and specters.   The expedition found and removed an artifact from the structure, which led to its destruction. As the expedition continued their journey their travels seemed to be increasingly haunted by hostile wildlife, plants, and other strange beasts.   They hoped to find safety soon, or the jungles of Chivit would be their end.

  • 1159 AGC

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    Finding the Pază
    Expedition

    Pneuma's expedition encounters the Pază, who greet them warmly and offer shelter in their town. The Paza seem to view the expedition as clumsy in how they navigate the rain forest and say that they have been damaging. A Pazan called Pualani acts as liason between the people of the village and the expedition.

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    The Spirit of the Anestri'For

    Shortly after their encounter with the Paza, Pneuma's expedition encounter the woodland spirit of the Anestri'For. Captain Darya Silvermoon was wounded during the encounter and could not be nursed back to full health. A powerful magic had decended on the expedition.   The Paza claim that the spirit is angered by the expedition's presence. The expedition seeks ways to placate or otherwise eliminate the problem. The latter of these options would surely find them expelled by the Paza Tribes.

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    A Mlezi Sky Island

    The expedition finds a floating sky island of an unusually perfect geometric shape floating in the sky above the Anestri'for. The Pazan Pualani tells them that it is one of the Mlezi Sky Islands, and briefly tells of the legend of the Moyo Crystals within it.

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    A Resolution with the Spirit

    Amaya Pneuma resolves matters with the spirit, which is but one of many.

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    Endless Tunnel

    While exploring the shores of a large bay the expedition uncovers the entrance to a large underground tunnel. They were not able to find the end of the tunnel, which seemed to stretch northward where it would have stretched underneath the bay.

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    The Planus Continent
    Expedition

    Pneuma's Expedition explores the Planus Continent, a land of great canyons and vast plains. The exploration begins their exploration of this land during the 15th of Aeris, 1159AGC.

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    Iron Whale, Second Sighting
    Expedition

    The expedition has another encounter with The Iron Whale. This time the whale follows the expedition closely making the crews nervous. However, it stops as Pneuma's expedition approaches the Ancient Crater.

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    The Ancient Crater
    Expedition

    The expedition enters the strange and mysterious Ancient Crater. There they encounter an ever present fog that thickens as one travels to the center of the crater. Pneuma decides to brave this fog to see what lies within.   The Marigold Apace returns to the rest of the flotilla greatly damaged necessitating a stop at the nearest shore. Captain Pneuma herself lost her right eye in the encounter. The culprit of the incident was very likely a great ocean dwelling beast commonly referred to as a kraken.   The whole incident from entry into the crater to emerging from the fog was three days.

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    Port of Talafatai

    The expedition make port at a town they learn is called Talafatai. There they learn more about the Ancient Crater as well as learn about the The Great Chasm, the mountains behind the chasm, and tales of the lands beyond.

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    A Hollow Mesa

    While traveling to the edge of The Great Chasm the expedition stops by a mesa. In the following morning's light they discover that the mesa had been hollowed out to create a grand interior of ancient design. From what the expedition could explore, the mesa was the sight of an ancient vault. A few unbroken glass-like disks with intricate subsurface designs were found and kept as recovered artifacts.

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    Howls of the Great Chasm

    As the expedition tried traveling inland, they were kept up at night by the howls coming from the The Great Chasm. The local Liu tells of various legends behind the howls including that of the Long Deep, and that the vast canyon is a dangerous barrier making any travel to the plains beyond it and the mountains perilous.

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    Arctic Voyage
    Expedition

    The expedition's journey across the arctic was a difficult one as it was attempted during winter. The arctic navigation skills of Captain Svalis Xiloscient proved to be indispensable as the expedition traveled the frozen geography of the Planus northern region. The proper application of fire magic by the expedition's mages also helped make passage possible. Starvation was an ever present threat.   They finish the freezing journey in time for the new year. The coast the expedition is about to explore will be very different from the sheer cliffs and deserts of the eastern coast.

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    The Cannons Greet an Ice Giant

    The Marigold Apace usually has no need to fire full broadside at an approaching ice giant, but she needed to on this day. This feat impressed Captain Silvermoon (she's rarely impressed).

  • 1160 AGC

    7 /1

    The Howling Fjord

    The expedition travels by a Fjord that occasionally howls. The sailors do not know if this is because of the wind or of some great beast. It was decided to sail past this geological feature for more favorable shores.   In some ways, it reminded the expedition of their sleepless nights near the Great Chasm.

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    Discovery of Velika Island

    The expedition discovers Velika Island, a floating island with a unique ecosystem. To be more precise, it is a collection of islands that appear to be held together by the roots of many trees. When the expedition took a closer look, they discover that rather than it was all one great tree holding everything together.

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    A Dream with a Tree

    As the crew was relaxing and exploring the great floating island of Velika a curious thing happened. Each every member of the expedition were lulled into a lucid dream wherein they conversed with some great spirit. Many of the crew kept what transpired to themselves, including Amaya Pneuma.

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    Embercrest Bay

    The expedition sights a storm approaching on the horizon. It seemed a rather unusual storm as it was occurring early in the year leading to many on the crew to suspect a wild magic origin.   It was decided to head into a bay as chances of surviving the storm would be greater. During the second day in the bay, the 9th of Terra as the storm began to dominate the horizon, they encounter a group merhorse riders. The riders offered to guide the ships to their city of Ishnanor to wait out the storm. The expedition gladly took the offer.

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    Safety at Ishnanor

    The expedition is led by a group merhorse riders to safety at the city of Ishnanor. They arrive during the 10th of Terra, as the storm made landfall. There they waited out the storm and were able to repair and resupply. They also conversed and traded with the city's citizens during their stay and learned more about the affairs and geography of the continent.

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    Chivit Revisit
    Expedition

    The expedition arrives at the Chivit Continent once again to explore the southern coastline.

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    12 /3

    A Second Mlezi Sky Island
    Expedition

    The expedition sights a second Mlezi Sky island, but this one they only viewed at a distance after remembering the previous encounter with the Paza.

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    Contact with the Edellä Sky Archipelago
    Expedition

    The expedition catches their first sight of the Edellä Sky Archipelago, which was believed to be a myth to the peoples of the Quassus Continent. The ships were visited by a representative of the Edella who tells them much about the sky islands. However, the expedition was also warned to not set foot on the islands.

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    Through the Western Occulus Gate
    Expedition

    The expedition travels through the Western Occulus Gate, which is a crossing with its own dangers.

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    At the Wild Oyster Again
    Expedition

    The end of a long journey. The expedition's return to Centrum was marked by a quiet evening securing their battered ships in the harbor, and then spending the night at the The Wild Oyster Tavern.

    Additional timelines
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    The Auction

    Pneuma's expedition holds a grand auction for the many treasures gathered from the travel.   Not everything was sold, there were items of sentimentality for everyone who lived through the journey, but enough was sold to build a sizable pool of wealth.

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    Director's Council Investigation

    The Centrum Director's Council launches an investigation into the legitimacy of the expedition's claims to have traveled around the world- particularly whether the artifacts were are genuine.

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    Founding of the Archivists Guild
    Founding

    Arch Archivist Grau Quillblade and Archivist Taenya Naïlo bought the Eustacia Archive and registered the guild with Centrum authorities. The guild's mission was inspired by the Pneuma Expedition.

    Additional timelines