Aimen Firethorn
Aimen Firethorn was born in the mountainside town of Frostfall, which lies to the north of Epoch, the great capital city of the Span. As the youngest of several siblings, Aimen always felt overshadowed by his older brothers and sisters, who had all gone on to make names for themselves in various professions. Feeling lost and aimless, Aimen realized that the only way he could prove himself and gain some respect was to join the prestigious Mercenary guild known as the Seventh Seal.
His features are sharp and angular, with piercing blue eyes and a mess of thick brown hair.
Aimen has spent the previous few years working odd jobs and training his combat skills whenever he could. He is determined to succeed and will stop at nothing to prove himself worthy of joining the guild's ranks. Despite his youth and inexperience, Aiden possesses a fierce determination and unwavering spirit, which he hopes will help him overcome any obstacle in his path.
Human Sorcerer 8
NN Medium Humanoid (human)
Init +6; Senses Listen +3, Spot +3
AC 14, touch12, flat-footed 12
hp 44 (8 HD)
Fort +2 Ref +4 Will +9
Speed 30ft.
Melee mace +7 (1d8+-1) or
Ranged mwk heavy crossbow +7 (1d8)
Base Atk +4, Grp +3
Attack Options Fiery Burst 4d6 DC 13+ highest spell available
Special Actions
Combat Gear Potion of Cure Moderate Wounds
Spells 6/7/7/6/3 DC 13+ spell level, CL 8
4th - Fire shield
3rd - Fireball, dispel magic
2nd - Glitterdust, scorching ray, blindness/deafness
1st - Magic Missile, burning hands, grease, color spray, shield
Cantrips - Minor illusion, prestidigitation, daze, light
Abilities Str 8 Dex 14 Con 13 Int 10 Wis 12 Cha 17
Feats Improved Familiar, Heighten Spell, Endurance, Fiery Burst, Empower Spell, Improved Familiar
Skills Diplomacy +14, Knowledge (arcana) +11, Spellcraft +11
Equipment mace, mwk ranged, Bracers of Armor +1, Ring of Protection +1, plus 356g
Fiery Burst.
As long as you have a fire spell of 2nd level or higher available to cast, you can spend a standard action to create a 5-foot-radius burst of fire at a range of 30 feet. This burst deals ld6 points of fire damage per level of the highest level fire spell you have available to cast. A successful Reflex save halves the damage. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting fire spells.
NN Medium Humanoid (human)
Init +6; Senses Listen +3, Spot +3
AC 14, touch12, flat-footed 12
hp 44 (8 HD)
Fort +2 Ref +4 Will +9
Speed 30ft.
Melee mace +7 (1d8+-1) or
Ranged mwk heavy crossbow +7 (1d8)
Base Atk +4, Grp +3
Attack Options Fiery Burst 4d6 DC 13+ highest spell available
Special Actions
Combat Gear Potion of Cure Moderate Wounds
Spells 6/7/7/6/3 DC 13+ spell level, CL 8
4th - Fire shield
3rd - Fireball, dispel magic
2nd - Glitterdust, scorching ray, blindness/deafness
1st - Magic Missile, burning hands, grease, color spray, shield
Cantrips - Minor illusion, prestidigitation, daze, light
Abilities Str 8 Dex 14 Con 13 Int 10 Wis 12 Cha 17
Feats Improved Familiar, Heighten Spell, Endurance, Fiery Burst, Empower Spell, Improved Familiar
Skills Diplomacy +14, Knowledge (arcana) +11, Spellcraft +11
Equipment mace, mwk ranged, Bracers of Armor +1, Ring of Protection +1, plus 356g
Fiery Burst.
As long as you have a fire spell of 2nd level or higher available to cast, you can spend a standard action to create a 5-foot-radius burst of fire at a range of 30 feet. This burst deals ld6 points of fire damage per level of the highest level fire spell you have available to cast. A successful Reflex save halves the damage. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting fire spells.