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Dwarf

D&D Beyond Article: Dwarf

  Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs — these common threads unite all dwarves.  

Dwarf Traits:Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

 

Ability Score Increases: Your Constitution score increases by 2; your chosen sub-race may grant you increases in another ability score as well.

 

*Option: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

 

Age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.  

Size: Your size is Medium.

 

Speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

 

Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

 

Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.

 

Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.  

Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

 

Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

 

Languages: Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

 

Typical Dwarf starting Languages: Common and Dwarvish.

 

The following sub-races of Dwarves exist in Chronala

Duergar

Hill Dwarf

Mark of Warding Dwarf

Mountain Dwarf

 

Dwarves used in this campaign appear as a playable race in the Player's Handbook, Eberron: Rising from the Last War, and Monsters of the Multiverse*



*Monsters of the Multiverse (released 16 May 2022) replaces and updates the information in both Volo's Guide to Monsters and Mordenkainen's Tome of Foes and also includes Playable Races from some other sources such as Mythic Odysseys of Theros, et.,al.

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