Mark of Warding Dwarf
D&D Beyond Article: Mark of Warding Dwarf
The Mark of Warding helps its bearers protect things of value. Using the mark, a dwarf can weave wards with mystic force. It also provides its bearer with an intuitive understanding of locks used to protect and seal.
In addition to the abilities listed under Dwarf you have the following abilities:
Ability Score Increase. Your Intelligence score increases by 1.
*Option: Increase one ability score by 2 and increase a different score by 1, or increase three different scores by 1.
Warder’s Intuition. When you make an Intelligence (Investigation) check or an ability check using thieves' tools, you can roll a d4 and add the number rolled to the ability check.
Wards and Seals. You can cast the alarm and mage armor spells with this trait. Starting at 3rd level, you can also cast the arcane lock spell with it. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. Intelligence is your spellcasting ability for these spells, and you don’t need material components for them when you cast them with this trait.
Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Warding Spells table are added to the spell list of your spellcasting class.
Spell Level | Spells |
---|---|
1st | alarm, armor of Agathys |
2nd | arcane lock, knock |
3rd | glyph of warding, magic circle |
4th | Leomund’s secret chest, Mordenkainen’s faithful hound |
5th | antilife shell |
Mark of Warding Dwarves used in this campaign appear as a playable race in Eberron: Rising from the Last War, but ignore the flavor/lore and use only the additional abilities listed.
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