Human

The dregs of a once-mighty people, glorious even in their degradation

Base Racial Traits

 
Ability Score Modifiers: Human characters gain a +2 racial bonus to two ability scores of their choice at creation to represent their varied nature.   Size: Humans are medium sized creatures and take no penalties due to their size.   Type: Humans are humanoid creatures.   Speed: Humans have a base land speed of 30ft.   Languages: Humans begin play speaking Common and the applicable language of the country or place they were raised in(GM/Player Discretion). A Human with high INT can select any non-secret language as a bonus language to represent their varied origins.   Faded Lineage: Humans have blood that pulses with the very essence of magic of old - as a result, Humans with the Arcane bloodline or Universalist Wizard School treat their level as 2 higher for determining when they gain access to the Bloodline's abilities, bonus feats, and spells or the Universalist School's abilities. Humans without this bloodline or school instead gain Dispel Magic 3/day and a Cantrip of their choosing at-will, both of which are Spell-like Abilities which use their HD in place of their Caster Level.   Bonus Feat: Humans select one extra feat at 1st level. Additionally, when Humans would gain a bonus ability score increase from Leveling Up or at Character Creation, they can trade in that bonus to instead gain a bonus feat - trading in their racial ability score increases at character creation in whatever "bonuses" they come in(be it +2 , +1, etc) or instead trading in their +1 ability score increases at 4th, 8th, 12th, 16th, and 20th levels. They can only gain a bonus feat in this way up to 3 times.   Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.   Sixth Sense: Humans can detect the presence of magic auras within 20ft of them, but this does not grant them any more insight other than this like a Detect Magic or Aura Sight spell might, and merely reveals the presence or absence of magical auras.   Vestige of a Wish: Humans count as 2x their HD when being raised as undead by another creature through use of a necromancy spell or similar effect, for the purposes of spells such as Animate Dead that let the caster control a certain amount of HD. Additionally, when raised as an undead or otherwise brought back as an undead creature regardless of the means, Humans almost always return with more sentience than most any other species - creating sentient undead rather than mindless undead spontaneously. Humans also tend to boast higher success chance for transformation rituals to transform into Undead of their own accord, such as Lichdom.

Basic Information

Anatomy

Humans are quite literally the average by which all other races are held to and compared against, and set the standard for what a "Humanoid Race" exactly is. They have two arms and two legs attached toa central torso with a head located atop it, and possess an advanced muscular and skeletal system that allows for a wide variety of movements and physical builds but is not overly advanced or hyper powerful or durable like other races might be.   They have a slew of internal organs that work together to keep their bodies running and alive, and their bodily structures are entirely "average", capable of withstanding a moderate amount of punishment but not standing out as exceptional like other races might.

Biological Traits

The physical characteristics of humans are as varied as the world’s climes. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. Generally speaking, humans’ skin color assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair color and texture, eye color, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another.   Cheekbones may be high or broad, noses aquiline or flat, and lips full or thin; eyes range wildly in hue, some deep set in their sockets, and others with full epicanthic folds. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess. Humans’ origins are also indicated through their traditional styles of bodily decoration, not only in the clothing or jewelry worn, but also in elaborate hairstyles, piercing, tattooing, and even scarification.

Genetics and Reproduction

Humans reproduce through sexual reproduction, and are the foremost race in the world that reproduces and is known for its reproductive habits. Humans possess a moderate to strong sex drive driven by their short lifespans and sleeping habits that drive them close together and spark their primal urges when sleeping together for body warmth and comfort, and possess a robust and flexible genetic makeup that allows them to have children with nearly any race...even the normally asexual Elves or the normally incompatible Dwarves.   Their sex drive is born from their desire to expand and grow couple with their short lifespans, and Humans are the main race known to have sex and reproduce for the simple act of "pleasure" rather than for the simple logical fact of spreading their species.   Human females, once impregnated, carry their children to term in 7-11 months, with 9 months being the average.

Growth Rate & Stages

Once born, humans reach physical adulthood and stop growing around age 20, but are sometimes considered adults long before they reach this physical maturity, sometimes as young as 15 or 16.   Humans reach middle age around age 35, become old around age 50, and become venerable around age 70 and die some years afterwards.

Ecology and Habitats

As varied as the stars in the sky, humans can fit into almost any environment and interact with it in a plethora of ways, dependent on local culture.

Dietary Needs and Habits

Humans are omnivores, and can eat most anything.

Biological Cycle

As they grow older, humans become more and more wrinkly as their hair becomes turn grey and eventually white...their bodies decay and begin to wither away and their mental faculties sometimes begin to falter as well.

Additional Information

Facial characteristics

Human faces can vary wildly from one location to the next. Cheekbones may be high or broad, noses aquiline or flat, and lips full or thin; eyes range wildly in hue, some deep set in their sockets, and others with full epicanthic folds. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human’s place of origin on sight, or at least to hazard a good guess.

Geographic Origin and Distribution

Humans can be found quite literally almost anywhere in the world. There is nowhere they cannot be found.

Average Intelligence

Humans are the baseline for intelligent and sentient creatures, and are "average" in terms of intelligence.

Perception and Sensory Capabilities

Humans have normal vision and senses, and do not possess either darkvision nor low light vision.

Civilization and Culture

Naming Traditions

Human names more commonly take their schema after the place they grow up in, but are otherwise no different in naming scheme from normal humans.
Humans - Level Adjustment 0 cover
 
Alternate Racial Trait List:   Humans can take normal Paizo alternate racial traits for humans in addition to any below.   Human Alternate Racial Traits
 
Racial Feat List:   Humans can take normal Paizo racial feats for humans.  
Genetic Ancestor(s)
Genetic Descendants
Lifespan
70 Years
Conservation Status
Humans are the most plentiful and widespread race in the world, and are incredibly populous and numerous.
Average Height
1.6 - 2.1 Meters
Average Weight
55 - 90kg
Average Physique
Human physique can vary wildly, from fat to thin to anywhere in between. They can rippled with muscle, thick and blubbery, and almost anywhere else on the physical spectrum, though the Average Human is somewhat tall and moderately built, neither too fat nor too thin.
Body Tint, Colouring and Marking
Human skin tones can ranged from white to tan to black and brown and anywhere in between, but generally speaking, humans’ skin color assumes a darker hue the closer to the equator they live.

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