Dwarf

The Beginning 

  The dwarves, the people of rock and stone and dirt and minerals, believe they were formed in the image of the gods, Braella, Goddess of Fortune and Aysus, God of Knowledge, and that the first of their kind were formed from stone by chisel and hammer. Unlike many of the other races who required the lifebreath of Lonysus, God of Light, the dwarves were given life by Deabros itself. Whether they live in the hills or the mountains, the surface or below it, the dwarves have a strong desire to be near stone and minerals.

Basic Information

Biological Traits

Ability Score Increase Your Constitution score increases by 2.   Speed Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.   Darkvision Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).   Dwarven Combat Training You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.   Tool Proficiency You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.     Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Genetics and Reproduction

Dwarven adults have a higher than average fertility rate. Without attempts to prevent conception, dwarves are likely to reproduce from sexual relations. However, when dwarves do reproduce, they have a low chance of having multiple births. A dwarf is considered physically capable of carrying a child to term even before society considers them an adult, from the age of 17 to 325.

Growth Rate & Stages

Dwarven Years Dwarven Societal Events
- 9 months Gestation period
0 to 1 year Baby stage
1 to 2 Toddler Stage
2 to 5 Advanced toddler stage; language development from simple to intermediate.
5 to 12 Child stage; traditional and local teachings begin.
13 to 16 Physical puberty hits. By this point, a dwarven child has learned how to do many household chores and have completed their first apprenticeship and begin their advanced studies.
17 to 21 Full adult height. End of puberty. Mature appearance. Childbearing possible. Despite the physical maturity rate being equal to humans, dwarven society still sees a child of this age as a child.
50 Dwarves receive their iron hammer, the mark of their adulthood. Dwarves may strike out on their own without societal stigmas.
150 Dwarves believe the full ability of oneself is achieved by this point. If a dwarf is not a master, then they never will be, according to societal expectations.
200 to 300 Middle aged.
325 Old age.
400 Venerable. Significantly increased mortality rate from this age.
460 Maximum age possible. Mortality determined for PCs at 400 plus 3d20 years.

Civilization and Culture

Major Language Groups and Dialects

Common and Dwarvish

Common Myths and Legends


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