Read the summary of each of the Cultures. If you'd like to dive deeper into their lore, check out their "In-Depth Look" Article.
Read the summary of each of the Cults. If you'd like to dive deeper into their lore, check out their "In-Depth Look" Article.
Spend some time looking over the Game Mechanics or at least the Cheat Sheet
Take a look at the various Concepts options for your characters. They're not only there for bonus' to your skills and attributes, but also help determine your characters personality and motivations.
Check out the Character Creation Guide and get ready to make a character!
What is Degenesis?
Eshaton. That’s what they call the end of the world. The
day when fire rained from the Heavens, burning the land,
scorching the people. The planet trembled, heaving in
pain like a feverish person in agony. And though Earth endured,
it was forever changed.
When Eshaton fell and the Bygone people perished,
they took with them ten thousand years of culture. The
survivors scavenged and fought for food and clean water.
Empty-eyed, they stared at the rotting vehicles of their
ancestors, wandering aimlessly through the ruins of a
once great civilization. A civilization they had shed long
ago, casually, a matter of fact, like a snake shedding its
skin. Free of morals and ethics, as naïvely as children they
looked upon their devastated world, upon landscapes
tortured by the elements, upon toxic restricted areas. They
only knew that they must hold their ground against this
new environment or succumb to it.
Time passed. The smoke above the great craters blew
away, and the people had once more erected a cultural
framework around their lives. It was still shaky, and the
nails were few and far between. Now and then, a civilization
crashed down with a din – but the building blocks were
reused. Botch jobs, but a new start after years of decline.
The year is now 2595, 522 years since the Eshaton,
and Europe has fractured into many opposing Cultures.
The people of Borca cling to the relics of the Bygone age.
Frankans thrash around in the Aberrants’ pheromone net.
Purgare is a land split between a burnt hellscape and lush
fertile plains, but both are shattered by the feud against
the Psychokinetics. The Pollners wander from oasis to
Fractal Forest before even the last green area is devoured
by the Sepsis and the Biokinetic plague. Hybrispania is
torn apart by a centuries long struggle for liberation and
a time anomaly growing in its heart. And beyond the
Mediterranean, Africa is resplendent in gold and lapis
lazuli even as it struggles for its existence against strange,
aggressive vegetation.
Seven Cultures, thirteen Cults, countless Clans. Which
peoples, philosophies, or faiths will prevail? Those that
conjure up past glory? Or those that have erected a brave
new world upon the ruins of human arrogance?
In the craters’ shadows, something is stirring. Is there a
future for Mankind at all?
Degenesis is about hope and despair. It is about people
and the conflicting priorities of human civilization, daring
to ask how far our race has truly come since we climbed
down from the trees. The world of Degenesis is like a
ruined Garden of Eden, containing the secrets and spoils
of both good and evil, of ignorance and enlightenment, of
barbarity and virtue.
As a role playing game, Degenesis presents this world
to Players who portray characters (“PCs”) faced with this
inhospitable future. They’ll need to make a stand that
will influence the path of their lives and the fate of those
around them, if not the world and civilization at large – for
better or for worse. It’s up to them.