Sea of Land
The Sea of Land, also called the Sea of Earth, is one of the four Elemental Seas that surround the central continent of Deus. This one is less a sea than a continent, or a series of continents that themselves are surrounded by shallow water until reaching the edge of the world.
Earth is the element of stagnation, so it should come as no surprise that the Sea of Land is the calmest of the four, without any harsh weather or even strong currents in the waters surrounding it. That does not mean it is without danger, however, as the harsh mountains and deep caverns which make up the Sea pose a great threat to unprepared explorers.
Earth is the element of stagnation, so it should come as no surprise that the Sea of Land is the calmest of the four, without any harsh weather or even strong currents in the waters surrounding it. That does not mean it is without danger, however, as the harsh mountains and deep caverns which make up the Sea pose a great threat to unprepared explorers.
Geography
The Sea of Land consists of a series of landmasses mirroring the form of Deus's central continent. These landmasses grow thinner and longer as they stretch outward from the center of Deus, and the waters between them grow shallower and more narrow. Past the first few landmasses, one can easily walk across the rocky bottom of the sea separating one landmass from the next.
The defining feature of the Sea is its mountains. At the shores nearest to Deus, the land is sandy, with dunes forming around rolling hills of rock. Farther from the central continent, the terrain generally grows harsher and the differences in elevation more intense, though the texture of the landscape is always varied in bands, and one could easily pass from a region of sheer cliffs and deadly falls into one with more gentle—if still dizzyingly tall—slopes.
Beneath the mountains lie cave systems at least as deep as they are tall. While some caves sport isolated ecosystems or stunning patterns of crystal, many are simply long, narrow systems of identical, featureless, harrowing passages that offer great risk for negligible reward—though that is not to say explorers have ever been deterred from attempting to map them and losing their lives in the process.
Rarely is there any sort of notable weather in the Sea of Land. Clouds drift slowly across its sky in what few winds exist, and when there is precipitation it comes in a long, gentle shower. The peaks of some of the taller mountains are dusted in a thin layer of dry snow from these showers, which is almost never disturbed.
The defining feature of the Sea is its mountains. At the shores nearest to Deus, the land is sandy, with dunes forming around rolling hills of rock. Farther from the central continent, the terrain generally grows harsher and the differences in elevation more intense, though the texture of the landscape is always varied in bands, and one could easily pass from a region of sheer cliffs and deadly falls into one with more gentle—if still dizzyingly tall—slopes.
Beneath the mountains lie cave systems at least as deep as they are tall. While some caves sport isolated ecosystems or stunning patterns of crystal, many are simply long, narrow systems of identical, featureless, harrowing passages that offer great risk for negligible reward—though that is not to say explorers have ever been deterred from attempting to map them and losing their lives in the process.
Rarely is there any sort of notable weather in the Sea of Land. Clouds drift slowly across its sky in what few winds exist, and when there is precipitation it comes in a long, gentle shower. The peaks of some of the taller mountains are dusted in a thin layer of dry snow from these showers, which is almost never disturbed.
Ecosystem
At first glance, the Sea of Land is completely barren. No vegetation is to be seen on its slopes, not even lichens, and the few moving organisms one might catch sight of are birds which are merely stopping by on ways to lusher lands. But this Sea is just as lively as the others—the action is merely beneath the surface.
Burrowing and cave-dwelling animals compose the fauna of the Sea of Land, making their homes in cave systems full of water and impossibly lush subterranean jungles. Many of these caverns are used as testing grounds for the gods' more unusual animal creations, and it is theorized that every day no fewer than a dozen new species are placed into completely isolated pockets within the rock.
Monarchs of the Sea are Crag Wyverns and the only entities they bow down to, the Earth Dragons. The Wyverns make their homes on the rocky slopes aboveground, diving into caves to pick off the lifeforms within them—though they will gladly snap up an exposed party of explorers as an easy meal. Earth Dragons attack from the other end, living in the largest caverns and burrowing upwards to snap up smaller creatures—including particularly unlucky Wyverns.
Burrowing and cave-dwelling animals compose the fauna of the Sea of Land, making their homes in cave systems full of water and impossibly lush subterranean jungles. Many of these caverns are used as testing grounds for the gods' more unusual animal creations, and it is theorized that every day no fewer than a dozen new species are placed into completely isolated pockets within the rock.
Monarchs of the Sea are Crag Wyverns and the only entities they bow down to, the Earth Dragons. The Wyverns make their homes on the rocky slopes aboveground, diving into caves to pick off the lifeforms within them—though they will gladly snap up an exposed party of explorers as an easy meal. Earth Dragons attack from the other end, living in the largest caverns and burrowing upwards to snap up smaller creatures—including particularly unlucky Wyverns.
Alternative Name(s)
Sea of Earth
Type
Continent
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