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Essterac

Found in the northern hemisphere of Dicathia and the Easternmost continent under the Vesdeos Pantheon, Essterac is a key continent in the Gods' war with one another as it is the only land bordering the continents of the Orrental Pantheon unobstructed since The Rebellion   

Classes Found in Essterac

Races Found in Essterac

Aasimar
Chainwright [Uncommon]
Duskmaster [Uncommon]
Fallen [Very Rare]
Flareheart [Very Rare]
Protector [Rare]
Razorwing [Rare]
Scourge [Rare]
Stormcaller [Rare]
Changeling
Moonbound [Rare]
Hospitable Heart [Uncommon]
Dwarf
Stonedweller Dwarf [Uncommon]
Mythspeaker Dwarf [Uncommon]
Elf
City Elf [Uncommon]
Forest Elf [Common]
Mountain Elf [Very Rare]
Silver Elf [Uncommon]
Swamp Elf [Uncommon]
Genasi
Air [Rare]
Dust [Very Rare]
Earth [Uncommon]
Fire [Rare]
Ice [Uncommon]
Storm [Uncommon]
Water [Uncommon]
Goblin
Lunar Goblins [Uncommon]
Ramble Goblin [Common]
Halfling Half-Dwarf [Uncommon]
Half-Elf [Common]
Half-Dryad [Common]
Human
Astute Human [Common]
Devout Human [Common]
Specialist Human [Uncommon]
Vigorous Human [Common]
Kenku
Seertouched [Common]
Witchborn [Uncommon]
Kobold
Warrencrafter [Uncommon]
Mermaid [Uncommon]
Satyr
Grovekeeper [Common]
Lunesong [Uncommon]
Shifter [Rare]
Beasthide [Uncommon]
Longtooth [Rare]
Oceanmaw [Very Rare]
Swiftstride [Rare]
Wildhunt [Rare]
Starborn [Very Rare]
Tiefling [Uncommon]
Wakeful [Uncommon]
 

Major Regions

Verdana
A subcontinent across a channel home to one of the oldest and largest forests in Dicathia, as well as the Temple City of the Goddess of Nature and Life, Inar.  
The Land of Ill Fates
Once a pleasant land of fields and rolling hills, after the calamity that nearly turned Orokeer into a ruin, it has become one of the continent's largest and most dangerous Dark Zone.  
Frozen North
A region of perpetual winter that encompasses part of and extends far beyond northern Essterac.  
The Great Swamp, Grimwater
It is the largest swamp in Dicathia and one of the Dark Zones of the continent. Home to the Temple City Hexxenhallow, tribes of Forsaken, unknowable dangers, and forgotten existences. The danger of Grimwater and the difficulty of traveling through it has been the biggest obstacle in the Armora Territories' invasions of the continent.  

Major Nations

The Soveril Empire
A massive empire spanning the width of South Essterac. They desire the continent's unification to prevent the constantly invading forces of the Armora Territories. The empire is human-centric but is incredibly inclusive of most other races.  
Ålegrunn
A nation that still worships the dead Giant God Koloss and claims to be comprised of his descendants. With long winters and numerous monsters, it is a harsh land inhabited by harsh people. They are one of two nations that oppose Soveril's unification of the continent.  
Monarchy of Leira
With roots in forest half-elves and half-dryads that left Verdana, the Monarchy of Leira is a refined nation of culture and harmony with nature. They are one of two nations that oppose Soveril's unification of the continent.