Where many scoundrels spend the bulk of their lives. Several criminal organizations are run by convicts inside its walls.
Turf:
The entirety of the prison, as well as most of
Dunslough itself.
NPCs:
- Marris Claw. Warden (Clever, Ruthless, Brash)
- Hadrian Vale. Senior Officer (Irritable, Paranoid, Arrogant)
Notable Assets:
- The entirety of the prison, as well as most of the district it's in.
Quirks:
Very few break the cycle of being released and returning.
Allies:
Enemies:
- Almost every underworld and fringe organization, but not limited to just those.
Situation:
The prison gets the final say as to what happens to it's inmates.
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