Aquatic Half-Elf

A very rare breed of half-elf, the aquatic half-elves are a race stuck between the land and the sea. They feel uncomfortable far inland unlike their human parents, but cannot survive underwater for long unlike their elvish parents. As such they are never fully accepted into either family, save for humans living very close to the ocean’s edge already. As such, these elves are almost always born a human mother and elf father.   These half-elves inherit the coloration of their elvish parent’s skin. As these elves most commonly come from the coral elves of shallower water, the skin of these half-elves is commonly brightly colored and vibrant. They also often have similar tendencies, having the chaotic impulses of the coral elves.   These folk excel as fishermen and sailors, being intimately connected to the sea and able to read it like an open book. However, many of these half-elves feel wrong being fishers for larger cities, preferring only to take what they need to feed themselves, their family, and their close friends.   Aquatic half-elves favor clothing that is light and will not impede them while they are swimming.   Their webbed fingers and toes allow them to propel themselves through the water well, but make gloves and many shoes very uncomfortable for them to wear. Alternatively, many find long cloaks to be preferable, as they can be easily removed before diving into the water. They often enjoy having vibrant colored clothing to match their coral skin, but some prefer less extreme colors as a way to help blend in better.   Aquatic half-elves are common on island-dwelling areas compared to elsewhere, but even then they have relatively low numbers. On these islands they often work as intermediaries between their two parent races. They otherwise find work gathering food or making boats, both of which they are highly proficient in.
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Table of Contents

 

Game Mechanics

Custom System
Ability Score Adjustment
+1 Strength
Vision
Low-Light
Elvish Bloodline
You cannot be put to sleep through supernatural means and you gain a +1 Racial bonus to saves against Enchantment spells and spell-like abilities.
Racial Skills
You gain a +2 Racial bonus to Persuasion.
Elven Blood
For all effects related to race, a half-elf is considered both an elf and a human.
Sonar
While underwater, you can "see" using water currents to a range of 120 feet as though using darkvision.
Limited Amphibiousness
You can breath underwater while in salt water for up to one day, but you must surface for at least a day afterward before returning to the water.
Languages
You can speak, read, and write Aquatic Elf

 
5th Edition
To be made
 
4th Edition
To be made
 
3.5th Edition
To be made
 
2nd Edition
AbilityMinimumMaximum
Strength 3 18
Dexterity 6 18
Constitution 6 18
Intelligence 4 18
Wisdom 3 18
Charisma 3 18
ClassMaximum
Fighter 14
‎ ‎ ‎Paladin
‎ ‎ ‎Ranger 16
‎ ‎ ‎Barbarian 12
Mage 12
‎ ‎ ‎Specialist
‎ ‎ ‎Warlock 12
Cleric 14
‎ ‎ ‎Druid 9
‎ ‎ ‎Monk
‎ ‎ ‎Shaman 9
Thief 12
‎ ‎ ‎Assassin 10
‎ ‎ ‎Bard U
Psionicist 7
Special Advantages
While underwater, an aquatic half-elf can “see” using water currents to a range of 120 feet, as though using infravision.

Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10’ of a concealed door allows a half-elf a one-in-six chance (1 on 1d6) to notice it. If actively searching, a half-elf’s chances improve to a two-in-six chance (1-2 on 1d6) to find secret doors, and a three-in-six chance (1-3 on 1d6) to notice a concealed door.

Half-Aquatic elves can breathe in water for a short time, being able to survive underwater in salt water for up to a day at a time before needing to resurface for at least a day.
Special Hindrances
None
Role-Playing Suggestions
Half-Aquatic elves are most content when around water—particularly the ocean—and will need a strong calling to be pulled away from it.
Languages
Aquatic Elf, Elvish, Kuo-Toan, Sahuagin, Merfolk, The dialect of the half-elf’s human side, Undersea Common, Common

 

Pathfinder 2e
To be made
 
Encompassed species

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