Braveheart Halfling

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Game Statistics

Custom System
Ability Score Adjustment
+1 Wisdom
Racial Skills
You gain a +2 Racial bonus to Endurance checks.
Bravery
You gain a +4 Racial bonus to saving throws against being frightened, and your frightened score is reduced by 2 at the end of your turn, rather than 1. This does not allow it to recover when it normally cannot.
Enduring Constitution
You don't die until you reach negatibe hit points equal to your hit point maximum, rather than half your hit point maximum.
Languages
You can speak, read, and write Braveheart Halfling.

 

5th Edition
To be made
 

4th Edition
To be made
 

3.5th Edition
To be made
 

2nd Edition
Ability Score Adjustment
The initial ability scores are modified by a +1 to Dexterity and Charisma, but a -1 to Strength.
AbilityMinimumMaximum
Strength 3 17
Dexterity 8 19
Constitution 10 18
Intelligence 6 18
Wisdom 3 18
Charisma 7 19
ClassMaximum
Fighter 13
‎ ‎ ‎Paladin
‎ ‎ ‎Ranger
‎ ‎ ‎Barbarian
Mage 6
‎ ‎ ‎Specialist
‎ ‎ ‎Warlock 6
Cleric 12
‎ ‎ ‎Druid
‎ ‎ ‎Monk
‎ ‎ ‎Shaman
Thief 10
‎ ‎ ‎Assassin 10
‎ ‎ ‎Bard
Psionicist 10
Special Advantages
Braveheart halflings are very perceptive, and evil registers to them like a foul odor. Once a day, a braveheart halfling can detect evil in creatures or individuals they can see clearly. This ability does not function on items or locations.

A braveheart halfling can go to negative 10 + their constitution bonus (As if they were a warrior) in negative hit points before dying, instead of just 10. Consider them a fighter for the sake of determining this bonus. For example, a halfling with 18 constitution dies at -14 hit points rather than -10. If using House Rule 7, braveheart halflings instead have a 1-in-6 chance of dying, and only dies if they are reduce to 10 or their constitution score below 0, whichever is greater.

Braveheart halflings are far more hardy than the average halfling. A braveheart halfling begins play with an additional hit point, and gains 1 hit point at every even level. For a multiclassed character, this only happens the first time they reach that specific level in any class. For example, a fighter/thief braveheart halfling gains an additional hit point when they reach 2nd level as a thief, but does not gain it again when they reach 2nd level as a fighter.

Once a day, a braveheart halfling can taunt someone, as per the 1st level wizard spell.

Braveheart halflings gain a +1 bonus to reaction rolls due to other races’ acceptance of them.
Special Hindrances
None
Role-Playing Suggestions
The Braveheart halflings are a happy and proud people, content with almost any comfortable circumstances.

Braveheart halflings are on good terms with almost all other humans and demihumans, and even have neutral relations with half-orcs. This kindly attitude makes them a favorite of almost any acquaintance.
Languages
Braveheart Halfling, Halfling, Common, Dwarvish, Elvish, and any Human, Dwarf, or Elf dialects, such as Gold Dwarf, Kuneiri, or Mirage Elf.

 

Pathfinder 2e
To be made
 
Encompassed species

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