Dark Half-Elf

The dark elves, a reclusive people by nature, have few half-breed children but those they do have are powerful magicians in their own right. These dark-skinned peoples are capable of grand feats of magic compared to other half-elves and even many elves.   Dark half-elves prefer clothing that gives them a noble air, believing themselves better than others around them and feeling the need to show it off through their fashion. They keep themselves well-groomed and bathed, disliking feeling dirty in any way.   These folk’s first and true love is that of magic, but they excel in many areas as scholars, historians, and similar mentally-inclined professions. Additionally, as they have a tendency to learn to read and write regardless, they often work as scribes.   Dark half-elves are most common near the elven homeland, but many are also found within the Kuneirmeru where magic is plentiful and easily obtained.
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Table of Contents

 

Game Mechanics

Custom System
Ability Score Adjustment
+1 Intelligence, -1 Constitution
Vision
Low-Light
Elvish Bloodline
You cannot be put to sleep through supernatural means and you gain a +1 Racial bonus to saves against Enchantment spells and spell-like abilities.
Racial Skills
You gain a +2 Racial bonus to Persuasion.
Elven Blood
For all effects related to race, a half-elf is considered both an elf and a human.
Magic Sense
You have a 2% chance per experience level of identifying the general purpose and function of any non-artifact magic item you touch. If you fail this check, you cannot try again until you have gained a level.
Languages
You can speak, read, and write Dark Elf.

 

5th Edition
To be made
 

4th Edition
To be made
 

3.5th Edition
To be made
 

2nd Edition
AbilityMinimumMaximum
Strength 3 18
Dexterity 6 18
Constitution 6 18
Intelligence 4 18
Wisdom 3 18
Charisma 3 18
 
ClassMaximum
Fighter 14
‎ ‎ ‎Paladin
‎ ‎ ‎Ranger 16
‎ ‎ ‎Barbarian 9
Mage 12
‎ ‎ ‎Specialist U1
‎ ‎ ‎Warlock 12
Cleric 14
‎ ‎ ‎Druid 9
‎ ‎ ‎Monk 9
‎ ‎ ‎Shaman 6
Thief 12
‎ ‎ ‎Assassin 10
‎ ‎ ‎Bard 12
Psionicist 7
1Dark Half-Elves can Abjurers, Conjurers, Diviners, Invokers, Transmuters, or Illusionists but not Necromancers.  
Special Advantages
Dark Half-Elves have infravision to a range of 60 feet.

Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10’ of a concealed door allows a half-elf a one-in-six chance (1 on 1d6) to notice it. If actively searching, a half-elf’s chances improve to a two-in-six chance (1-2 on 1d6) to find secret doors, and a three-in-six chance (1-3 on 1d6) to notice a concealed door.
Special Hindrances
None
Role-Playing Suggestions
Half-dark elves are less chaotic than other half-elves, and have an innate love of magic. They often seek out magical treasures even if they themselves do not possess spellcasting abilities.

Like their elvish parentage, half-dark elves often have some trouble feeling empathy for races ungifted with magic.
Languages
Any

 
Pathfinder 2e
To be made
Encompassed species

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