Deep Half-Elf

Deep half-elves are typically born of humans taken as slaves by the deep elves, bearing children in order to work as a form of slave labor. Some of these half-elves escape, becoming free in the Underdark or escaping above the caves into the outside world.   Those that remain in the Underdark often congregate into their own villages and homes or find other peoples to live amongst, but rarely return to the deep elves themselves. Those that manage to make it above ground are often looked upon with suspicion due to their lineage, and have difficulty finding work which tends to lead them to work in the criminal underworld.   The rare few deep half-elves that manage to prove themselves end up working as priests to help others. They are rejected under the elven gods, just as their deep elf parents, but often find priesthood under the deities of humankind to be a high calling in their lives.
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Game Statistics

Custom System
Ability Score Adjustment
+1 Dexterity, -1 Constitution
Vision
Low-Light Vision
Elvish Bloodline
You cannot be put to sleep through supernatural means and you gain a +1 Racial bonus to saves against Enchantent spells and spell-like abilities.
Racial Skills
You gain a +2 Racial bonus to Persuasion.
Elven Blood
For all effects related to race, a half-elf is considered both an elf and a human.
Toxin Resistance
You gain resistance to Poison damage equal to half your level.
Languages
You can speak, read, and write Deep Elvish

 
5th Edition
To Be Made
4th Edition
To Be Made
 
3.5th Edition
To Be Made
 
2nd Edition
AbilityMinimumMaximum
Strength 3 18
Dexterity 6 18
Constitution 6 18
Intelligence 4 18
Wisdom 3 18
Charisma 3 18
ClassMaximum
Fighter 14
‎ ‎ ‎Paladin
‎ ‎ ‎Ranger 16
‎ ‎ ‎Barbarian 12
Mage 12
‎ ‎ ‎Specialist 121
‎ ‎ ‎Warlock 12
Cleric 14
‎ ‎ ‎Druid 6
‎ ‎ ‎Monk 8
‎ ‎ ‎Shaman 6
Thief 15
‎ ‎ ‎Assassin U
‎ ‎ ‎Bard 12
Psionicist 7
1 Deep Half-Elves can be Conjurers, Diviners, or Illusionists, but not Abjurers, Invokers, Necromancers, or Transmuters.  
Special Advantages
Deep Half-Elves have infravision to a range of 90 feet.

Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10’ of a concealed door allows a half-elf a one-in-six chance (1 on 1d6) to notice it. If actively searching, a half-elf’s chances improve to a two-in-six chance (1-2 on 1d6) to find secret doors, and a three-in-six chance (1-3 on 1d6) to notice a concealed door.
Special Hindrances
None
Role-Playing Suggestions
Half-deep elves are typically born of a deep elf who has escaped the oppressive lifestyle of the underdark, or born from humans who were taken slave. These events shape the early years of the half-elf’s life and have a massive impact on them and their view of the world.

Especially for those raised by deep elves, the half-elves are often suspicious of altruism.
Languages
Deep Elf, Elvish, Gray Dwarf, Illithid, Undercommon, Kuo-Toan, Bugbear, Orcish, The dialect of the half-elf’s human side, Common

 
Pathfinder 2e
To Be Made
 
Encompassed species

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