Forest Half-Orc

Forest half-orcs are adapted to life in the dense forests of Elaris. Combining the robust physicality of their orcish heritage with the agility and cunning needed to thrive in the wildnerss, these half-orcs are formidable hunters and guardians of their forest homes.   Forest half-orcs stand between 6 to 7 feet tall, with a lean, muscular build that reflects their active lifestyle. Their skin tones vary from deep greens to earthy browns, providing excellent camouflage in their verdant surroundings. Their hair is typically dark and thick, often worn long or tied back in practical styles. Their eyes are shades of green, brown, or amber, adapted to see clearly in the dim light of the forest canopy.   Their features blend the ruggedness of orcs with the softer traits of their other parent, resulting in a striking but often intimidating appearance. They have sharp, angular features, with pronounced canines and a predatory gaze that speaks to their hunting prowess.   Forest half-orcs live in small, close-knit communities called groves. These groves are deeply connected to the natural world, with homes built into the trees or constructed from natural materials that blend seamlessly with the environment. Leadership is typically held by the most skilled hunter or shaman, with decisions made through a council of elders who are respected for their wisdom and experience.   Their society places a high value on harmony with nature and the protection of their forest homes. They have a deep respect for the flora and fauna of their environment, often serving as guardians of ancient groves and sacred sites. They are skilled in herbalism, animal husbandry, and survival techniques, making them self-sufficient and resilient.   Forest half-orcs are known for their independence and resourcefulness. They are deeply connected to their environment and possess an innate understanding of the natural world. Their personalities are shaped by their dual heritage, combining the strength and determination of orcs with the wisdom and adaptability of their other parent.   They are fiercely loyal to their communities and will go to great lengths to protect their homes and loved ones. Despite their fierce exterior, they have a deep sense of empathy and compassion, particularly towards animals and the natural world. They are often wary of outsiders but can be fiercely loyal friends and allies once trust is established.   In combat, forest half-orcs are agile and strategic. They use their knowledge of the terrain to their advantage, setting traps and ambushes to catch their enemies off guard. They are skilled with a variety of weapons, including bows, spears, and blades crafted from natural materials. Their orcish strength makes them formidable in close combat, while their agility allows them to move swiftly and silently through the forest.   Their combat style emphasizes hit-and-run tactics, using their intimate knowledge of the terrain to strike swiftly and disappear before their enemies can retaliate. They are also adept at using the environment to their advantage, creating pitfalls, snares, and other natural defenses.   Many forest half-orcs are drawn to the study of druidic magic, using their powers to heal and protect the natural world. Despite this, many find it difficult to put aside their selfish and lazy nature to keep their devotion to nature. They are also skilled herbalists and healers, using the plants and herbs of the forest to create potent remedies and potions. Their connection to nature is central to their identity, and they see themselves as stewards of the land, charged with its protection and preservation.   Forest half-orcs are typically reclusive, preferring the solitude and tranquility of their forest homes to the bustling cities and towns of other races. However, those who venture beyond the forest often find themselves in demand as scouts, guides, and herbalists. Their unique skills and knowledge make them valuable allies in times of conflict, particularly in campaigns involving woodland terrain.
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Game Statistics

5th Edition
 
 
4th Edition
 
 
3.5th Edition
 
 
2nd Edition
Ability Score Adjustment
The initial ability scores are modified by a +1 to Strength and Dexterity, but a -2 to Charisma.
AbilityMinimumMaximum
Strength 6 18
Dexterity 3 18
Constitution 13 18
Intelligence 3 17
Wisdom 3 16
Charisma 3 12
ClassMaximum
Fighter 101
‎ ‎ ‎Paladin
‎ ‎ ‎Ranger 8
‎ ‎ ‎Barbarian 10
Mage 6
‎ ‎ ‎Specialist
‎ ‎ ‎Warlock 8
Cleric 41
‎ ‎ ‎Druid 41
‎ ‎ ‎Monk
‎ ‎ ‎Shaman 71
Thief 81
‎ ‎ ‎Assassin 81
‎ ‎ ‎Bard
Psionicist
1Single-classed characters can rise higher.  
Special Advantages
Forest half-orcs are able to take advantage of woodlands, letting weapons strike the plants and animals of nature rather than them. As such, they gain a -1 bonus to AC while fighting in forested terrain.
Special Disadvantages
None.
Role-Playing Suggestions
Forest orcs are much more connected to the world than other orcs, but still often find themselves clashing with it, being pulled in multiple directions at once. The half-spawn of them are no different in this regard.
Languages
Forest Orcish, Orcish, Goblin, Centaur, Hobgoblin, Bugbear, Common Tongue of the Region

 
Encompassed species

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