Human
Throughout Elaris, humans stand as one of the most numerous and adaptable races. Their industrious nature and remarkable ability to thrive in different environments have solidified their place as a dominant force in the realm. While humans may possess shorter lifespans compared to some demihuman or humanoid counterparts, their impact on Elaris’s history is nothing short of grand.
One of the defining traits of humans is their social and tolerant nature. Unlike some other races, humans readily embrace diversity and are known for their ability to coexist harmoniously with elves, dwarves, and various other races. This natural inclination toward acceptance has resulted in numerous crossbreeds, including half-elves and half-orcs.
Humans, while lacking the specialized abilities of some races, possess an unparalleled adaptability. They may not have the innate darkvision or low-light vision of other races, and their physical attributes like strength, agility, and endurance may not stand out, but humans have a unique ability to excel in any role. While humans as a collective largely lack specific racial bonuses, individual humans showcase their strengths through their diverse backgrounds and upbringings.
The diversity within the human race extends beyond cultural and social factors. Humans’ abilities and skills are often shaped by their place of birth and upbringing. A human raised in the luxurious desert lands of Kuneirmeru will possess a vastly different skill set from one who grew up battling for survival amidst the frozen tundra of the Fahrym Unions. This regional diversity is a testament to humans’ adaptability and their capacity to harness the strengths of their environments.
Throughout Elaris’s history, humans have consistently played the role of pioneers and explorers. Their adventurous spirit has led them to explore uncharted territories, establish thriving settlements, and form powerful alliances. Humans have left an indelible mark on the world, shaping its development and progress in various ways.
Despite their individuality, humans understand the strength that comes from unity. They recognize that their adaptability is enhanced when they work together, combining their diverse talents and backgrounds to tackle the challenges of Elaris. Humans often form strong bonds with members of other races, fostering cooperation and understanding that benefit the entire realm.
In Elaris, humans are more than just a numerous race; they are a testament to the power of adaptability, social bonds, and the endless possibilities that arise when different cultures and backgrounds come together. Their legacy as pioneers and their ability to thrive in diverse environments make them an integral part of Elaris.
This is a stub
This article will be expanded upon in the future
This is a
Good Article
Game Statistics
Custom System
5th Edition
4th Edition
3.5 Edition
2nd Edition
Pathfinder 2e
Hit Points. 1d6 + Constitution modifier.
Additional Feat. A human character begins with an additional feat at 1st-level.
Adaptable. A human gains one additional skill point per level.
Languages. You can speak, read, and write Common.
Additional Feat. A human character begins with an additional feat at 1st-level.
Adaptable. A human gains one additional skill point per level.
Languages. You can speak, read, and write Common.
5th Edition
Skill Proficiency. You gain proficiency in one skill of your choice.
Feat. You gain one feat of your choice.
Speed. Your base land speed is 30 feet.
Size. Your size is Medium.
Languages. You can speak, read, and write Common.
Feat. You gain one feat of your choice.
Speed. Your base land speed is 30 feet.
Size. Your size is Medium.
Languages. You can speak, read, and write Common.
4th Edition
Ability Scores. +2 to one ability score of your choice, and either +2 to another ability score of your choice of +1 to two other ability scores of your choice.
Size. Medium
Speed. 6 squares
Vision. Normal
Languages. Common, choice of one other.
Human Power Selection.Choose an option for your human character:
Bonus At-Will Power. You know one extra 1st-level at-will attack power from your class.
Heroic Effort. You have the Heroic Effort power.
Bonus Feat. You gain a bonus feat at 1st-level. You must meet the feat's prerequisites.
Bonus Skill. You gain training in one additional skill from your class list.
Human Defense Bonuses. +1 to Fortitude, Reflex, and Will defenses.
Size. Medium
Speed. 6 squares
Vision. Normal
Languages. Common, choice of one other.
Human Power Selection.Choose an option for your human character:
Bonus At-Will Power. You know one extra 1st-level at-will attack power from your class.
Heroic Effort. You have the Heroic Effort power.
Bonus Feat. You gain a bonus feat at 1st-level. You must meet the feat's prerequisites.
Bonus Skill. You gain training in one additional skill from your class list.
Human Defense Bonuses. +1 to Fortitude, Reflex, and Will defenses.
3.5 Edition
Creature Type. Humanoid (Human)
Size. Medium
Speed/ Human base land speed is 30 feet.
Feat. Humans gain one additional feat at 1st-level.
Skill Points. Humans begin play with 4 extra skill points at 1st level and gain 1 additional skill point at each level.
Languages. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class. Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
Size. Medium
Speed/ Human base land speed is 30 feet.
Feat. Humans gain one additional feat at 1st-level.
Skill Points. Humans begin play with 4 extra skill points at 1st level and gain 1 additional skill point at each level.
Languages. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class. Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
2nd Edition
Experience Gain. Humans gain a 10% bonus to experience gain.
Allowed Classes. Humans can take any class, and rise to any level within those classes.
Allowed Classes. Humans can take any class, and rise to any level within those classes.
Pathfinder 2e
Hit Points. 8
Size. Medium
Speed. 25 feet
Ability Boosts. Two free ability boosts
Languages. Common; Additional languages equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).
Size. Medium
Speed. 25 feet
Ability Boosts. Two free ability boosts
Languages. Common; Additional languages equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).
Genetic Descendants
Related Organizations
Related Myths
Comments