Lost Dwarf
The lost dwarves, otherwise known as the sundered dwarves, are an oddity among their kind and live on the surface. Once shield, gold, or some other type of dwarves, they were cut off from their kin and traditional ways of life. While the deep dwarves went downward, the lost dwarves were forced to the surface. Over the centuries, the lost dwarves adapted the best they could, but abandoning their natural ancestral home has taken its toll.
They have lost much of their racial pride and tend to be a miserable and dirty people. They have developed an irrational phobia of dark places, yet are uncomfortable under the open sky, in rain, and with most surface conditions. They tend to live among other races, having almost no racial unity of their own, and they make up the majority of the inhabitants in a ghetto, or small groups of them are sometimes found living or adventuring with other races.
Due to millennia of mixed breeding with other races, lost dwarves tend to stand tall, standing between 4½ and 5 feet tall, typically being slimmer and taller than other dwarves, weighing 155 pounds on average. Their skin is usually lighter than a gold dwarf’s and is more pink than brown. Their hair is dark, but lighter hair including blond isn’t unheard of.
Lost dwarves have all but given up the act of bartering, instead adopting the currency of the closest civilization and using it for all transactions. While this makes it easier for outsiders to trade with them, it is simply one more sign of how much has been lost in their time away from home.
The lost dwarves tend to worship the dwarven pantheon alongside those of races they live near or with, though some don’t even worship the dwarven pantheon at all—something other dwarves, and especially the gold and shield dwarves, find extremely troubling and disrespectful.
Lost dwarves tend not to have unified values or taboos, instead having individual ones within each of the small clans, or sharing those of the area they inhabit and rarely follow the customs of beard braiding that other dwarves follow. Many lost dwarves, male and female alike, shave their beards which causes them to often resemble gnomes or stout halflings.
Lost dwarves additionally lack any semblance of heirloom items, as even history is not recorded within their clans, much less lineages.
Naming Traditions
Feminine names
Alina, Anika, Aria, Brynn, Brynna, Daelin, Elara, Elinor, Elowen, Greta, Hella, Ilsa, Kira, Lira, Livia, Lyra, Maelis, Maris, Mira, Renna, Selma, Serapa, Talia, Tamsin, Thalia
Masculine names
Alden, Arlen, Bran, Caelan, Callum, Cedric, Corbin, Declan, Devlin, Donovan, Eamon, Emory, Finley, Finnian, Jarek, Kaelen, Keegan, Lachlan, Landon, Milo, Nolan, Rhys, Rowan, Rylan, Sullivik
Family names
Berrystone, Berylstone, Copperbeard, Copperfield, Deepstone, Flintbrook, Flintshire, Goldhaven, Goldhaven, Goldmeadow, Hearthbrook, Hearthforge, Hearthwood, Ironhill, Ironoak, Ironwood, Oakendell, Oakenshield, Silveroak, Steelwood, Stonefield, Stonewood, Stoutbrook, Stoutbrook, Stoutmeadow
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Game Statistics
Ability Score Adjustment. +1 Strength
Nyctophobia. While in darkness, you take a -2 Racial penalty to all attack rolls, ability hecks, skill checks, and saving throws.
Agoraphobia. While in a wide open space, such as a field, forest, or other above-ground locale, you suffer great distress due to your fractured lineage causing you to take a -1 Racial penalty to Dodge. The GM has the final say on when this penalty applies.
Languages. You can speak, read, and write Lost Dwarf.
Nyctophobia. While in darkness, you take a -2 Racial penalty to all attack rolls, ability hecks, skill checks, and saving throws.
Agoraphobia. While in a wide open space, such as a field, forest, or other above-ground locale, you suffer great distress due to your fractured lineage causing you to take a -1 Racial penalty to Dodge. The GM has the final say on when this penalty applies.
Languages. You can speak, read, and write Lost Dwarf.
5th Edition
To Be Made
4th Edition
To Be Made
3.5th Edition
To Be Made
2nd Edition
Ability Score Adjustment. The initial ability scores are modified by a +1 to Strength and Constitution, but a -1 to Charisma.
Special Advantages. None.
Special Hindrances. Lost dwarves have been severed from their ancestral roots, and thus darkness causes them great distress. A lost dwarf suffers a -2 penalty to all rolls when in darkness, whether natural or magical.
While lost dwarves have been severed from their roots, their minds still yearn for their ancestral homes. Wide open spaces, such as a field, forest, or other above-ground locale, causes them great distress. While in such a location, a lost dwarf takes a +1 penalty to their AC as their paranoia makes it hard to defend themselves, and a -1 penalty to all other rolls.
Role-Playing Suggestions. Lost dwarves lack racial unity and tend to bond with anyone that gives them time of day. They act little like a dwarf and instead quickly take on the mannerisms of their companions, wishing for acceptance.
These dwarves tend to have bad memories and are constantly blocking out painful memories that do end up sticking around. They constantly fear lonliness and yet are just as afraid to go out into the world to meet others.
Languages. Dwarvish, halfling, gnome, orc, goblin, hobgoblin, common
Ability | Minimum | Maximum |
---|---|---|
Strength | 8 | 18 |
Dexterity | 3 | 17 |
Constitution | 11 | 18 |
Intelligence | 3 | 18 |
Wisdom | 3 | 18 |
Charisma | 3 | 16 |
Class | Maximum |
---|---|
Fighter | 14 |
Paladin | — |
Ranger | — |
Barbarian | 12 |
Mage | — |
Specialist | — |
Warlock | — |
Cleric | 10 |
Druid | — |
Monk | 4 |
Shaman | 11 |
Thief | 15 |
Assassin | 12 |
Bard | — |
Psionicist | 6 |
Pathfinder 2e
To Be Made
Encompassed species
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