Mirage Half-Elf

Mirage half-elves are commonplace within the Kuneirmeru, but almost entirely unheard of elsewhere. As such they tend to be born of a Kuneiri human and a mirage elf, bearing some level of magic prowess and familiarity with the undead of the land.   The mirage half-elves that live amongst the humans act very similar to them, adopting their culture and often inheriting many of the undead that had been under the control of their human parent. They tend to blend into the culture very easily, never looking back at their roots as they simply do not matter much within the Kuneirmeru.   Those raised by the mirage elves of the dunes, however, often grow up to act much the same as them, leading lives of banditry and raiding. They are often much hardier, withstanding the desert heat daily and having less of the natural elvish frailness within them.
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Game Statistics

Custom System
Ability Score Adjustment
-1 Constitution, +1 Wisdom
Vision
Low-Light Vision
Elvish Bloodline
You cannot be put to sleep through supernatural means and you gain a +1 Racial bonus to saves against Enchantent spells and spell-like abilities
Racial Skills
You gain a +2 Racial bonus to Persuasion
Elven Blood
For all effects related to race, a half-elf is considered both an elf and a human
Flawed Blurred Form
Once per day, you can activate an Illusion spell-like ability that grants you a +2 bonus to Dodge and to Dexterity saving throws for 1 minute or until you are incapacitated. This bonus cannot stack with the blur spell
Languages
You can speak, read, and write Mirage Elvish

 
5th Edition
To Be Made
 

4th Edition
To Be Made
 

3.5th Edition
To Be Made
 

2nd Edition
AbilityMinimumMaximum
Strength 3 18
Dexterity 6 18
Constitution 6 18
Intelligence 4 18
Wisdom 3 18
Charisma 3 18
ClassMaximum
Fighter 14
‎ ‎ ‎Paladin
‎ ‎ ‎Ranger 16
‎ ‎ ‎Barbarian 12
Mage 12
‎ ‎ ‎Specialist 121
‎ ‎ ‎Warlock 12
Cleric 14
‎ ‎ ‎Druid 9
‎ ‎ ‎Monk 8
‎ ‎ ‎Shaman 12
Thief 12
‎ ‎ ‎Assassin 14
‎ ‎ ‎Bard U
Psionicist 8
1Mirage Half-Elves can be Conjurers, Diviners, Illusionists, or Invokers, but not Abjurers, Enchanters, Necromancers, or Transmuters.
Special Advantages
Mirage half-elves are able to project a flawed version of a mirage elf’s namesake ability. Once per day, they can cause their body to flicker and flow oddly, granting them a -1 bonus to AC for 1 turn.

Mirage half-elves have infravision to a range of 60 feet.
Special Hindrances
None
Role-Playing Suggestions
Half-mirage elves often work to protect others from the fierce heat of the desert sands, being kind-hearted and capable of taking care of themselves.

Half-mirage elves raised amongst mirage elves may take to banditry and become very effective at it, being able to blend into human society for the most part.
Languages
Mirage Elf, Elvish, Kenku, Common, The dialect of the half-elf’s human side

 
Pathfinder 2e
To Be Made
 
Encompassed species

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