Session 2.1
General Summary
The party is rescued by a druid by the name of Lord Asos after almost a year in captivity, and have been brought to an abandoned stronghold known as Nightmare Keep where the party was tasked with restoring an entire keep, the adjacent city once known as the Amethyst City, and Lord Asos's Kingdom back to prominence. In exchange the party was given full use of the keep, the city, and all available resources, as well as titles as Lords/Stewards of this emerging power. One of these resources was a boat that was waiting in the city docks waiting to take you back to the mainland.
Beforer departing, the group decided to take a tour of the new keep where they received a small taste of the undertaking that is being asked. As for the keep, the foundation of the reclamation project is visible, but it will be quite the project to make it serviceable. The store room, and the armory are bare, there are currently only two people that reside on the island that the party is aware of, and this is before seeing the town.
First, the group decided to do some light housekeeping with Fannti cleaning up a small part of the kitchen and decreasing the keep's rat population. Meanwhile, Rhorn and Zhorn began rennovations by getting rid of the pesky door problem in the Grand Hall and picking up loose wood for fires and torches, and Priestess Luna had discovered a surprisingly untouched chapel, and the catacombs underneath known as the Hall of Heroes. While there, the priestess had performed maintenance on some of the tombs ensuring the dead were safely kept in their slumber. After a hot and serviceable meal, the party retired for the night.
Character(s) interacted with
- Jeeves
- Lady Sophira
- Maxine
- Lowell
- Weatherby
Report Date
25 Jun 2023
Primary Location
Related Characters
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