Synopsis of previous sessions
The party sets out to Labrie, but encounters a few interesting occurrences during their maritime travel.
The party makes final preparations to leave the Island, and make an unexpected acquaintance
The northwestern region of the Amethyst Isle provide more wonders including the cities of Laknere, Thresham, and the Solpit
The party finds and investigates the Solpit, and finds that it is not without its dangers
The party continues their exploration of the island and investigates a mysterious crater known as the Delpit
After finding a map of the island in the keep. The party decides to explore their new home, and finds multiple points of interest. One being the Deathlands and Gramoral(The Village of Blight)
Zhorn, the new leader of the wood elves, establishes his agenda for his new regime. Fannti and Priestess Luna visit the Underdark for more Nightsbane.
The Terra Trial came and went with the victory going to Lord Claremont. In the aftermath, Zhorn finds himself with a new and interesting title.
In hoping to find the most peaceful solution to the Elven conflict in the island the group endorses the Terra Trial, to which both Elven leaders agree to.
The party continues to address the list of issues on the island, the biggest one being trying to find the most peaceful way to resolve the conflict between the two Elven factions on the island
The party finally returns to their new home, only to find themselves inundated with domestic problems that need to be addressed
The group return journey back to the Amethyst Isle takes them through down the Mongave River and the Sea of Bisquay where they encounter some interesting sights.
With the long lost Baricon Ore now in hand, the party tries to find a way to escape the Omrith and return to the Amethyst Isle
Having made their way into the Treasury, the party finds is able to locate the Baricon Ore, but also manages to snag some treasure along the way
The party returns to Omrith where they attempt to recover the Baricon Ore, but while there the ore was not where it was left. Rhorn makes a new ally
With the Book of Woe in the party's possession the continue to sail north to the village of Omrith to retrieve the Baricon Ore
The party discovered and saved the missing children of Quail Hollow
The party continues their search for the missing children of the town and follow their prime suspect
The party arrives at Quail Hollows and gets to work on trying to locate the village's missing children
The party finally returns to Labrie after two weeks away with friends and family in tow, they await the Sea Hagg to take them back to safety of the Amethyst Isle while the party heads north
The party is at the home stretch of their return trip to Labrie. Upon their return, they find that the city has changed since they left
With the party having successfully rescued their friends and family, they begin their journey back to Labrie
The party finds themselves at their destination in the city of Hecht and locates the refugee encampment. They plan their rescue operation
The party closes in on their final destination, and meet an old friend along the way to give them some valuable information.
An unexpected detour finds the party in a secret elven city has found them at the crosshairs of a notorious assassin's guild.
On their way to Hecht the party has a run in with a unique masked elf who the party decides to assist yielding unintended consequences
On the first leg of their journey to Hecht the party falls victim to a trap laid by local bandits
In exchange for a job well done, the party is given a lead to the whereabouts of their friends and family. The party decides to pursue it.
The party heads into the forest in search of the source of the attacks on merchant caravans. What they find surprises them.
The party arrives in the port town of Labrie where the mayor asks the party for a favor.
The party begins a monumental undertaking to resurrect a nation lost to time
The party was rescued from captivity by a druid with an interesting proposition