Cobbler's Tools
Name: Cobbler's Tools
Cost: 5 gp
Weight: 5 lb.
Includes: a hammer, an awl, a knife, a shoe stand, a cutter, spare leather, and thread
Cobblers are similar to leatherworkers, but they specialize in hard, tough leather fit for making shoes. Cobbler’s are found in every city and town, but their level varies greatly. Some cobbler’s focus on making rough, working shoes for the common folks, while others are really artists, crafting only the finest of shoes for Lords and Ladies.
Investigation. Footwear holds a surprising number of secrets. You can learn where someone has recently visited by examining the wear and the dirt that has accumulated on their shoes. Your experience in repairing shoes makes it easier for you to identify where damage might come from.
Maintain Shoes. As part of a long rest, you can repair your companions’ shoes. For the next 24 hours, up to six creatures of your choice who wear shoes you worked on can travel up to 10 hours a day without making saving throws to avoid exhaustion.
Craft Hidden Compartment. With 8 hours of work, you can add a hidden compartment to a pair of shoes. The compartment can hold an object up to 3 inches long and 1 inch wide and deep. You make an Intelligence check using your tool proficiency to determine the Intelligence (Investigation) check DC needed to find the compartment.
Cost: 5 gp
Weight: 5 lb.
Includes: a hammer, an awl, a knife, a shoe stand, a cutter, spare leather, and thread
Cobblers are similar to leatherworkers, but they specialize in hard, tough leather fit for making shoes. Cobbler’s are found in every city and town, but their level varies greatly. Some cobbler’s focus on making rough, working shoes for the common folks, while others are really artists, crafting only the finest of shoes for Lords and Ladies.
Cobbler’s Tools Skills and Special Uses
Arcana, History. Your knowledge of shoes aids you in identifying the magical properties of enchanted boots or the history of such items.Investigation. Footwear holds a surprising number of secrets. You can learn where someone has recently visited by examining the wear and the dirt that has accumulated on their shoes. Your experience in repairing shoes makes it easier for you to identify where damage might come from.
Maintain Shoes. As part of a long rest, you can repair your companions’ shoes. For the next 24 hours, up to six creatures of your choice who wear shoes you worked on can travel up to 10 hours a day without making saving throws to avoid exhaustion.
Craft Hidden Compartment. With 8 hours of work, you can add a hidden compartment to a pair of shoes. The compartment can hold an object up to 3 inches long and 1 inch wide and deep. You make an Intelligence check using your tool proficiency to determine the Intelligence (Investigation) check DC needed to find the compartment.
When you might use these tools:
- Fixing broken or damaged leather items (specifically shoes, but you could roll with disadvantage on fixing other leather items)
- Making a new pair of shoes or repairing current ones
- Measuring an object
- Punching holes in soft materials or binding material together with laces
- Making molds or casts, especially of footprints
- Sewing
- Stitching up another player’s wounds to keep them from bleeding out
Cobbler’s Knowledge
Few things are as essential for all walks of life as shoes. Because of this, cobblers have special knowledge not just of shoes, but of the people who wear them too. You can expect a cobbler to know:- Quality leather items from junk
- A person’s social status is based on their shoes
- Several people in their home community (rank depends on the quality of shoes sold)
- Where to find quality shops for clothing and leather goods
- The size and height of a person based on their footprints
- Where the person is likely to have traveled recently/what profession they practice
*This represents the average cost of goods. Prices may vary all around the world.
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