BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Elementals


Elementals are creatures native to a certain elemental plane. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy.


WOOD

Wood Elementals look much like Wood Giants or Treants, at first glance - however are more like pieces of wood fitted together loosely than a tree-form. They look more bulky. They usually resides in The Plane of Wood.
A Wood Elemental can combine with an elemental of water, air and earth - flowing under their wood = additional AC and damage (additional 2d6 on SLAM)


EARTH

Earth elementals plod forward like walking hills, club-like arms of jagged stone swinging at their sides. Their heads and bodies consist of dirt and stone of The Plane of Earth - occasionally set with chunks of metal, gems, and bright minerals.
Creatures: Xorn
Earth Glide = An Earth elemental can burrow through non-magical, unworked earth and stone. While doing so, the elemental does not disturb the material it moves through.


SAND
Refined Earth


MUD
combines Earth & Water


WATER

Water elementals are elemental creatures of water who were unable to move more than 180 feet (55 meters) from the body of water - from the plan of Water.
A Water Elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.


ICE
combines Water & Air


AIR

Air elementals are beings from The Plane of Air, made up of wind and living air. They appear as a cyclone of air that moves in any direction, even against the wind when enraged. Air elementals are always flying, an expression of freedom that they enjoyed to its fullest.
They attacked targets from the air, detesting touching the ground even for the slightest moment. An Air Elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

STORM
Lightning, Water (rain), Ice (hail) and Thunder


STEAM
combines Air and Fire


FIRE

The Fire Elementals are fast and agile creatures whose touch can set objects a light with the heat of The Plane of Fire where they come from. Owing to their fiery nature, they are unable to enter water.
A Fire Elemental can enter a hostile creature's space and stop there.
+ Fire Snakes


VOLCANIC
combines Fire and Earth


VOID

The Void Elementals will absorb people and all memory of them. Take them back to The Plane of Void. Only a few people who are disconnected to the reality through taking substance, might remember that taken person - usually are considered crazy.


Civilization and Culture

Interspecies Relations and Assumptions


Fire + Earth = Lava or Magma
Fire + Air = smoke
Fire + Water = Boiling or steam
Fire + Wood = wooden armour on a fire elemental
Water + Earth = Mud, or Slime, or Sinking Sand, or Liquidfaction
Water + Wood = Dam
Earth + Air = Sandstorm
Earth + Wood = Moss or Ferns
Air + Water = Whirlpool or Ice
Air + Earth = Dust or Torando
Wood + Air = Hurricane
Wood + Water + Earth = Marsh


Void is a dominant element - mixing with another element can often remove the vunerabilities of the other element and increase the abilities.


OPPOSITES
Wood vs Void - Wood cannot contain Voidm as it vanishes
Fire vs Water - one always destroys the other
Earth vs Air - not completely incompatible

~ FIGURINES I OWN
+ Air Elemental (x2)
+ Water Elemental (x3)
+ Firenewt
+ Fire Snake + Giant Strider



Genetic Descendants
Geographic Distribution

Elemental sizes reference.



Comments

Please Login in order to comment!