Hall of Justice
The Hall of Justice is a majestic, awe-inspiring building located in the heart of Vlarith, the city where House Brightscale resides. It serves as the judicial hub of The Dragonlands and is a symbol of the house's commitment to justice, fairness, and order. The architecture is grand, with towering pillars and detailed carvings depicting the scales of Bahamut, the Dragon God of Justice. The entire structure radiates a feeling of solemn authority and timeless wisdom.
Purpose / Function
The Hall of Justice serves as a central location for legal proceedings in Vlarith, and many of The Dragonlands' most important trials and judicial rulings take place here. The Hall handles matters of law ranging from civil disputes to criminal trials, with an emphasis on fairness and transparency.
Key activities include:
Trials: Court sessions are regularly held, presided over by members of House Brightscale or other high-ranking judges. The house is known for its impartial rulings, striving to maintain order within the Dragonlands.
Judicial Hearings: Public hearings are held for larger cases, where disputes between noble houses or major legal concerns are heard.
Lawmaking Councils: Occasionally, the Hall hosts councils that discuss new laws or amendments to existing ones, involving legal scholars and diplomats from around the Dragonlands.
Architecture
Appearance & Materials:
Exterior: The Hall is primarily constructed from polished marble and white granite, giving it a pristine, almost radiant appearance. The building shimmers in the sunlight, making it appear as though it is constantly bathed in the divine light of Bahamut. The scales of Bahamut are a recurring motif in the stonework, with intricate designs etched into the pillars and archways.
Doors & Entrance: The main entrance is a pair of massive doors made from polished bronze adorned with the symbol of Bahamut, a five-headed dragon encircled by scales. The doors themselves are crafted by master artisans, said to have taken years to perfect.
Interior: Inside, the Hall is equally impressive. The floors are made from polished marble, with mosaics depicting the History of House Brightscale and important judicial cases. High, vaulted ceilings allow for ample light, filtered through stained glass windows that depict scenes of justice, wisdom, and order.
Courtroom: The grand courtroom where trials take place is circular, with tiered seating for both the public and noble attendees. At the front of the room, a large, imposing statue of Bahamut stands behind the judge's bench, reminding all present that the law is sacred and must be upheld with fairness.