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Beastman

The result of interbreeding between Terrans and Celestial(Limbs). Most Beastmen are gentle by nature and just like Elves prefer to make their homes in the deep woods and other wild places of the world.

Beastman

Ability Score Increase +2 WIS, +1 DEX
Size Medium
Speed 30ft

Beastly Visage

Beastmen have the most internal variation of any of the humanoid races. All beastmen have animal like ears, but the extent to which the rest of their body appears beast like varies from individual to individual along with the type of animal those parts resemble. For example a tiger beastman may have feline eyes, retractable claws and sharp fangs. Additional body hair is also common in beastmen who's animal counterpart has fur. 

Natural Connection

Beastmen much like elves prefer living quieter lives in commune with nature and feel somewhat out of place in the large cities that humans and tieflings call home. They generally live in smallish villages on the plains or in shallow forests. Beastman communities are tight knit and interconnected doing a good job of supporting each other even across long distances. They can maintain so many small individually weak settlements because it is known that if you mess with one then you may end up stepping on the tigers tail, an action surely to be avoided at all costs.

Peacemakers

Beastmen enjoy harmony with both nature and their fellow sentient races and as a result of their harmony celestial blood they abhor conflict. this coupled with their naturally gentle and calming disposition makes them natural mediators and they often find themselves right in the middle of other people's issues driven by a simple desire for everyone to get along. This kindness should never be mistaken for weakness however. When a beastmans sizeable patience runs dry their violent animalistic side is bared and they attempt to resolve the conflict by force.

Wild Senses

You have advantage on perception checks.

Steadfast Body

When using hit dice to restore health during a short rest you may add 1 additional hit dice for every 2 you use. To do this you must consume a whole days worth of food and go unconscious for the duration of the short rest. Once this feature has been used it cannot be used again until you complete a long rest.

Languages. Common(humanoid), Common(monster)

Genetic Ancestor(s)

This species has multiple parents, only the first is displayed below.
All parents:

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