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Hellcatch Valley

The Hellcatch Valley is a badlands region of harsh, dusty canyons near the center of Marquet, acting as a hub between the mountain ranges to connect the Rumedam Desert and Panagrip Sands to the northeast, Aeshanadoor to the southeast, the Taloned Highlands to the southwest, and the Oderan Wilds to the northwest within the Serpentwind Peaks. Its independent cities and villages compete with each other for dominance.   Hellcatch Valley is home to Paragon's Call, as well as the Bassur Republic, which believes it rules the region despite pushback from the denizens. In reality, there is no law in the Hellcatch. Crawler gangs, so named for the various constructs they use to race across the dusty plains, leaving tracks behind for miles when they want to be seen, are the closest thing the valley has to a consistent form of government. Most crawler gangs are scavengers who either sell the scrap they discover or use it to repair their vehicles.   The Hellcatch Valley was heavily impacted by the Calamity. There is a 300-foot drop from the lush jungles of the Oderan Wilds, known as the Rift, where the land simply fell, wiping out the vegetation in the formerly fertile valley and creating a desolate, pockmarked and ravine-carved landscape surrounded by broken mountains. It is covered in multitudes of nearly mile-wide sinkholes and unexpectedly collapsing and refilling tunnels.   The weather within the valley, with frequent high winds and dust storms, can be problematic for skyship travel, and the air trade routes therefore go around it rather than straight through. However, for ground travelers there are roads and bridges across the ravines.
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