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Tempering Hall

The Tempering Hall, an ancient training ground for paladins, dominates the block immediately across the street from the Seventh Church of Iomedae. The two institutions have shared common cause for centuries, the Hall directly instructing militant members of the Inheritor’s church since the earliest decades following her ascension via the Test of the Starstone. A 30-foot-tall wall of white stone surrounds several open courtyards for martial training drills overseen by dedicated instructors. Four round towers mark the corners of the Tempering Hall, each with wide-open windows that offer a commanding view of the inner courtyards and the surrounding neighborhood.
The Tempering Hall primarily serves adherents to the faith of Iomedae, but by longstanding tradition it also trains paladins of Abadar, Irori, and Shelyn. The road for these students is always more difficult, as the Hall’s instruction is deeply rooted in Iomedaean philosophy, and does little to map lessons to different doctrines. The sounds of barking orders, clashing weapons, and battlefield prayers echo from the walls of the Tempering Hall throughout the day, accompanied by the howls of trained dogs, the gallop of warhorse hooves, and the calls of even more mythical beasts. The Tempering Hall trains animals as well as people, for battle and for use as mounts by graduating students. The Hall’s Knight Lord, Evandor Malik, leads his students and fellow instructors by example, mixing compassion and command to craft a new generation of heroes.
Type
Temple / Religious complex
Parent Location
Ruling/Owning Rank
Owning Organization

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