The Vents and the Goblin Walk
The lowest reaches of Azlanti Keep are abandoned halls and narrow corridors that run alongside and bridge over a vast chasm leading deep into the earth. Four narrow footbridges cross wide ravines from which steam bellows and the scent of sulfur drifts. Called the Vents, these gashes in the earth go down deep beyond what the naked eye can see. Absalom residents only recently discovered that these walkways eventually connect to the Darklands when the Bug Squasher tribe of goblins attempted to flee across the bridges to escape a sinister threat from below. Though they were initially told to leave by First Guard sentries, a clever goblin named Pogmirk convinced the guards to allow the tribe to stay and set up a perimeter to warn the keep soldiers of any incoming threats.
In the few short years since the goblins made it their home, the Vents have also come to be known as the Goblin Walk. After their leader was killed in the flight, Pogmirk became the de facto leader of the Bug Squasher tribe. Pogmirk heads up a rambunctious group of goblins who call themselves the Walk Watch. They make it their duty to patrol the walkways, address any minor threats, and alert the guards to anything suspicious. Since rumors have started spreading about the Goblin King of Absalom, more stray goblins have trickled in from the Darklands, and the Walk Watch helps them either to settle into the Goblin Walk community or to travel into the bigger city above (usually via routes that do not lead directly through Azlanti Keep).
These lower reaches are only connected to the upper sections of the Keep through four small rooms. Each room is easily held by just a few soldiers and kept fully staffed. Records of what purpose these chambers served or threats they held off before the quiet period of the past century have all been lost.
Since goblins have begun seeking entry into the city via the Vents in recent months, Second Sergeant Anceltan Berryhock has been assigned as a sort of makeshift welcoming committee and provisional tax collector.
In the few short years since the goblins made it their home, the Vents have also come to be known as the Goblin Walk. After their leader was killed in the flight, Pogmirk became the de facto leader of the Bug Squasher tribe. Pogmirk heads up a rambunctious group of goblins who call themselves the Walk Watch. They make it their duty to patrol the walkways, address any minor threats, and alert the guards to anything suspicious. Since rumors have started spreading about the Goblin King of Absalom, more stray goblins have trickled in from the Darklands, and the Walk Watch helps them either to settle into the Goblin Walk community or to travel into the bigger city above (usually via routes that do not lead directly through Azlanti Keep).
These lower reaches are only connected to the upper sections of the Keep through four small rooms. Each room is easily held by just a few soldiers and kept fully staffed. Records of what purpose these chambers served or threats they held off before the quiet period of the past century have all been lost.
Since goblins have begun seeking entry into the city via the Vents in recent months, Second Sergeant Anceltan Berryhock has been assigned as a sort of makeshift welcoming committee and provisional tax collector.
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