Knight Country
The upper reaches of the keep are reserved for siege crews, specialists, and senior members of the First Guard. Known as Knight Country, this area admits only those with invitations or a badge marking them as either a resident or squire to one. The rooms are large and well-appointed, though none have balconies or window views, as outer rooms are reserved for siege weapons.
Thanks to Azlanti crystals embedded in every window and roof of Azlanti Keep, the siege weapons of the city create their own ammunition. Adjusting the highest crystals atop the keep changes the magical properties imbued within this ammunition, such as making them combust or banish summoned creatures on impact.
Wynsal Starborn, Acting Primarch of Absalom, handles state business from his office in Knight Country as much as possible. Third Spell Lord Utgar of Gyr’s quarters and the studies of the varlokkur occupy most of the interior of one of four squat towers surrounding the keep proper. Lord Gyr also possesses a private room within Knight Country, which has been quarantined as a potential crime scene by the Starwatch since his disappearance.
Thanks to Azlanti crystals embedded in every window and roof of Azlanti Keep, the siege weapons of the city create their own ammunition. Adjusting the highest crystals atop the keep changes the magical properties imbued within this ammunition, such as making them combust or banish summoned creatures on impact.
Wynsal Starborn, Acting Primarch of Absalom, handles state business from his office in Knight Country as much as possible. Third Spell Lord Utgar of Gyr’s quarters and the studies of the varlokkur occupy most of the interior of one of four squat towers surrounding the keep proper. Lord Gyr also possesses a private room within Knight Country, which has been quarantined as a potential crime scene by the Starwatch since his disappearance.
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