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Lycanthropes

"The call of the wild..."

The curse of lycanthropy is still rather uncommon in the western world, though cases are surely known. However, in the eastern realms of Golthien (especially within the northeastern realms of The Barrows, and particularly Sovot - see Barovia), the curse of transformation runs somewhat rampant.   What follows is a template utilized to either create player characters as lycanthropes of various types, or to modify existing characters who happen to fall victim to "the bite" of the wild.  

Racial Adjustments

  Note that only humans and partial humans are susceptible to the affliction of lycanthropy. The races of the planes and the servitors of the gods are exempt from the curse.  

Half-Elf Lycanthrope

As a Half-Elf, your ability Score Increases are as follows: Your Charisma score increases by 1, and one other ability score of your choice increases by 1. In addition, you lose your Skill Versatility trait.  

Half-Orc Lycanthrope

As a Half-Orc, your ability Score Increases are as follows: Your Strength Score increases by 1, your Constitution score increases by 1. In addition, you lose your Menacing trait and your Savage Attacks trait.  

Human Lycanthrope

As a Human, your Ability Score Increases are as follows: Two different ability scores of your choice increase by 1. You gain proficiency in one skill of your choice.  

Tiefling Lycanthrope

As a Tiefling, your Ability Score Increases are as follows: Your Charisma Score increases by 2. You lose your Infernal Legacy trait.  

Traits

  Most racial traits such as age, alignment and languages remain the same as the base racial stock. However, despite the race of origin...   Size. Your size is medium or small (only). Speed. Your base walking speed is 30ft. Ability Score Adjustment. Use your adjusted base race in coordination with the below lycanthropic attributes.  

Lycanthropy Subraces

 

Werebear

  Ability Score Increase. Your Constitution Score increases by 1.   Shapechanger. You can use an action to polymorph into a Large Bear-Humanoid hybrid or into a Large Bear, or back into your true form. Your statistics, other than size and AC are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert back to your true form if you die.   Bear-Humanoid Hybrid Form & Bear Form. Your size is Medium. You have natural armour equal to 11 + Constitution Modifier. You gain a climb speed of 30ft. You gain the Bite attack and are considered proficient: Melee Weapon Attack, one target, 1d8+Strength piercing damage. If the target is a humanoid, it must succeed on a DC 10 + Constitution Modifier, Constitution Saving Throw or be cursed with werebear lycanthropy. You gain the Claw attack and are considered proficient: Melee Weapon Attack, one target, 2d4+Strength slashing damage.  

Wereboar

  Ability Score Increase. Your Strength Score increases by 1.   Shapechanger. You can use an action to polymorph into a medium Boar-Humanoid hybrid or into a medium Boar, or back into your true form. Your statistics, other than size and AC are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert back to your true form if you die.   Boar-Humanoid Hybrid Form & Boar Form. Your size is Medium. You have natural armour equal to 11 + Strength Modifier. You gain the Tusks attack and are considered proficient: Melee Weapon Attack, one target, 1d6+Strength piercing damage. If the target is a humanoid, it must succeed on a DC 10 + Constitution Modifier, Constitution Saving Throw or be cursed with wereboar lycanthropy. You gain the Maul attack and are considered proficient: Melee Weapon Attack, one target, 1d8+Strength slashing damage. If you move at least 15 feet straight towards a target and then hit it with your Tusks on the same turn, the target takes an extra 2d6 slashing damage. If the target is a creature, it must succeed on a DC 10 + Strength Modifier, Strength saving throw or be knocked prone.  

Wererat

  Ability Score Increase. Your Dexterity Score increases by 1.   Shapechanger. You can use an action to polymorph into a medium Rat-Humanoid hybrid or into a small Rat, or back into your true form. Your statistics, other than size and AC are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert back to your true form if you die. Rat-Humanoid Hybrid Form. Your size is Small. You have natural armour equal to 11 + Dexterity Modifier. You gain the Bite attack and are considered proficient: Melee Weapon Attack, one target, 1d6+Dexterity piercing damage. If the target is a humanoid, it must succeed on a DC 10 + Constitution Modifier, Constitution Saving Throw or be cursed with wererat lycanthropy.   Rat Hybrid Form. Your size is tiny. You have natural armour equal to 11 + Dexterity Modifier. You gain the Bite attack and are considered proficient: Melee Weapon Attack, one target, 1d4+Dexterity piercing damage. If the target is a humanoid, it must succeed on a DC 10 + Constitution Modifier, Constitution Saving Throw or be cursed with wererat lycanthropy.   Keen Smell. While in your Rat-Humanoid Hybrid form, or your Rat form, gain advantage on Wisdom (Perception) checks that rely on smell.  

Weretiger

  Ability Score Increase. Your Dexterity Score increases by 1.   Shapechanger. You can use an action to polymorph into a Medium Tiger-Humanoid hybrid or into a Medium Tiger, or back into your true form. Your statistics, other than size and AC are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert back to your true form if you die.   Tiger-Humanoid Hybrid Form & Tiger Form. Your size is Medium. You have natural armour equal to 12 + Dexterity Modifier. You gain the Bite attack and are considered proficient: Melee Weapon Attack, one target, 1d8+Dexterity piercing damage. If the target is a humanoid, it must succeed on a DC 10 + Constitution Modifier, Constitution Saving Throw or be cursed with weretiger lycanthropy.You gain the Claw attack and are considered proficient: Melee Weapon Attack, one target, 1d6+Dexterity slashing damage. If you move at least 15 feet straight towards a target and then hit it with a Claws attack on the same turn, the target must succeed on a DC 10 + Dexterity Modifier, Strength Saving Throw or be knocked prone. If the target is prone, you can make one bite attack against it as a bonus action.  

Werewolf

  Ability Score Increase. Your Strength Score increases by 1.   Shapechanger. You can use an action to polymorph into a Medium Wolf-Humanoid hybrid or into a Medium Wolf, or back into your true form. Your statistics, other than size and AC are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert back to your true form if you die. Wolf-Humanoid Hybrid Form. Your size is Medium. You have natural armour equal to 11 + Dexterity Modifier. You gain the Bite attack and are considered proficient: Melee Weapon Attack, one target, 1d8+Strength piercing damage. If the target is a humanoid, it must succeed on a DC 10 + Constitution Modifier, Constitution Saving Throw or be cursed with werewolf lycanthropy. You gain the Claw attack and are considered proficient: Melee Weapon Attack, one target, 2d4+Strength slashing damage.   Wolf Form. Your size is Medium. You have natural armour equal to 11 + Dexterity Modifier. Your walking speed is 40ft. You gain the Bite attack and are considered proficient: Melee Weapon Attack, one target, 1d6+Strength piercing damage. If the target is a humanoid, it must succeed on a DC 10 + Constitution Modifier, Constitution Saving Throw or be cursed with werewolf lycanthropy.   Keen Hearing and Smell. While in your Wolf-Humanoid Hybrid form, or your Wolf form, gain advantage on Wisdom (Perception) checks that rely on hearing or smell.  

Commonalities to all Lycanthropes

  Compelled Transformation. You are a slave to the cycles of the moon. Whenever you are under a full moon, you automatically transform into your full beast form. Further, you lose control of your faculties and "revert" to the base intelligence and alignment of your beast species. You become an NPC* for the length of the moon, and retain no memories of any events transpiring during such times.   *DMs may allow the player to retain control of their character, as long as they adhere to the tenets of their beast species.   Damage Vulnerability, Silver. All PC lycanthropes take double damage from silvered weapons. Unlike monster lycanthropes, they take normal damage from other weapons.  

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