Procan Organization in Greyhawk | World Anvil

Procan (PROH-kan)

Intermediate Powers

(The Storm Lord, Sailor of Sea and Sky), CN intermediate god of Seas, Sea Life, Salt, Sea Weather, and Navigation

Procan (PROH-kan) is the father of the Oeridian wind gods (Atroa, Sotillion, Telchur, and Wenta) and the sky-god Velnius. He usually ignores other gods save those who rival his control of the sea (Osprem and Xerbo). Typically worshiped for his aquatic aspect, a few inland peoples revere him as a weather god. He is greedy, tempestuous, and mercurial, rarely keeping the same mood for more than an hour. His trident Undertow is made of coral and gold and finds sunken treasure; this weapon over a cresting wave is his holy symbol.

The seas and skies are ever-changing and unpredictable. The waters that blanket the earth are deep and unknowable, and their waves can pull down any ship not guided by Procan. He must be honored so that one can avoid his fury in the greatest storms and reap the bounties of the deep blue waters. Life came from the sea and to the sea all life will return.

Clerics of Procan avoid complexities in life (the faith itself has few rituals) and usually live on or near the sea, attending to those who earn their livelihood on the seas. They are considered good luck on sea voyages, and are often hired by captains, or choose to pilot their own vessels. They may be leaders or enemies of pirates. Holy water is made from salt water, their create water cantrips may create fresh or salty water.

Domains Animal, Chaos, Travel, Water; Weapons trident(m) (treat as a longspear)

 

Procan is the Power of the seas and oceans, weather, and navigation. He is portrayed as a muscular, large man with blue-green skin and hair and golden eyes, armed with a great spear from which hangs fronds of seaweed. Procan is stormy and impulsive, prone to fits of temper, and is ever greedy for treasure, hoarding that which falls to the sea bed and jealous of the pearls and wonders of his own domain.

Fisherfolk and sailors seek to placate Procan. Small shrines to the Power are found in ports of any size. He has few worshipers, concentrated among those who live most of their lives at sea. Some sentient aquatic creatures worship Procan.

Services to Procan are always close to or upon the sea. They include offerings of gold or pearls cast into the waters, eating of fish and bread, and prayers for safe sea travel.

 

Proean's Priests

This priesthood is a simple, everyday sort, at tentive to the lives of those who must earn their living on the seas. They eschew formal ritual and dress simply. It is considered good fortune by seamen to have a priest of Procan aboard ship!

Requirements: AB Con 14; AL CN; WP flail, mace, morningstar, net, staff, staff-sling, spear (1st), trident; AR leather; RA blue or green robes; SP Animal*, Chaos*, Charm*, Combat*, Divination, Elemental (air, water), Healing, Plant*, Protection, Summoning (aquatic crea tures only), Weather; SPL none; PW 1) Swim ming proficiency; 3) water walk; 6) water breathing (W4 8) airy water (W5 TU nil.

  Link to explanation of Priests abbreviations
Procan's realm is Seasedge (Limbo)

Father of the Velaeri

Procan
100
Velnius
100

Father of the Velaeri

Procan
100
Telchur
100

Father of the Velaeri

Procan
100
Atroa
100

Father of the Velaeri

Procan
100
Sotillion
100

Father of the Velaeri

Procan
100
Wenta
100

Understanding

Xerbo
100
Procan
100

Related by marriage

Zilchus
100
Procan
100

Member

Understanding

Osprem
80
Procan
80

At War

Panzuriel
-100
Procan
-100

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