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Principality of Atirr

The Principality of Atirr is a fief in the northeast of the Great Kingdom of Aerdy.   Atirr and the lands around are ruled by Prince Elkerst. Elkerst has received emissaries from both Ratik and the Fruztii and Schnai, and has concluded agreements with them. The northmen do not raid Atirr or Elkerst’s lands, nor those of minor nobles along the coast as far as the Causeway of Fiends. They also refrain from raiding Atirr shipping. In return, Elkerst supplies weapons to Marner (his own war galleys traveling there) in return for wood and furs. Atirr vessels also trade with the Sea Barons, although not as often as they once did. The southern Dirawaen Road is not used for trade to Rinloru, given the evil triumphant there, though Atirr militias regularly patrol it close to the border. There are also fortified garrison houses at regular intervals along it.   Vilibert dislikes Elkerst greatly, but the fish, wood, and furs which come through Atirr to Marder (the limit of navigability for all but the smallest river vessels) and on to Eastfair are vital to his supply lines. Vilibert is in no position to march on Atirr; Elkerst has the support of many nobles, and Atirr could put up fierce resistance.  

Overview

Atirr’s people are strongly Oeridian-Flan and many have more Flan blood than Oeridian. Most are fishermen, seamen, rivermen, or members of the army or navy. Along the coast, many make a living from gathering a nutritious edible purple-brown kelp which is then dried for sale. Others search for the popular "cocklers," by scouring the stony beaches and prized sandy spots for a small edible shellfish, the cockle. They are tough folk, and refer to Atirr as “Pride of the east.” Rulership here is high. The laws are harsh, with particularly severe penalties for thievery or any form of sabotage in the naval dockyards. The war galleys have slave rowers, many of whom are guilty of trivial offenses in the penal code of the city.   Procan's faith is strong here, and the small enclave of priests of Hextor does not maintain a high profile, though Elkerst knows that they report to Vilibert and thus doesn’t include them among his advisers. Ryshern Stefanem is one of Elkerst’s most trusted advisers and has some dealings with an exceptionally shy and reclusive clan of sea elves living along the ocean shelf along the eastern seaboard.  

Settlements

Cities

  • Atirr
 

Towns and Villages

  • Bilebrine
  • Bortrend
  • Marder
Type
Geopolitical, Principality
Leader
Parent Organization

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