See of Medegia
The See of Medegia is a semi-independent realm of clerical holdings in the Great Kingdom of Aerdy, set between the sluggish Mikar River to the west and the shores of the Aerdi Sea. Its precincts stretched from the great metropolis of Rel Astra in the north to the rugged foothills of the Hestmark Highlands in the south. Enriched by the bounty of its fertile farmlands and thriving cities, its rulers won greater and greater independence from their nominal suzerains, the Overkings of the Great Kingdom.
History
Medegia’s origins are inextricably bound to that of the Great Kingdom of Aerdy. The Oeridians came to the Flanaess in search of the Land of the Sun’s Birth. In what came to be called the Prophecy of the Hidden Empress, Johydee foretold that a glorious destiny awaited the Oerids there. In the end, it was the Aerdi, most powerful of all the tribes, who first reached the shores of the ocean they named the Solnor (in Old Oeridian, “Sun’s Birth”). Their great journey at an end, they settled the along the coast, founding the great cities of Rel Astra, Mentrey, and Pontylver. In time, the clans of the Aerdi united to form the Kingdom of Aerdy and, growing in might, won for themselves an empire, which they named the Great Kingdom. As the promised land of prophecy and the cradle of Aerdy, Medegia has always been considered sacred. The first Overking, Nasran of House Cranden, gifted the See to followers of Pholtus in 3 CY. Their dominance was eclipsed by the mercantile Zilchans in the mid-second century. They held the See until the warlike followers of Hextor were given Medegia in 450 CY, as a reward for their support in securing the Malachite Throne for Ivid I and the House of Aurix at the climax of the Turmoil Between Crowns. By the mid 570s CY, the See had gained a measure of independence from the Malachite Throne, won in part as a result of the civil unrest sweeping the Great Kingdom.Settlements
Cities
- Mentrey
- Pontylver
Towns and Villages
- Dornelan
- Montesser
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