Kolomin (Koh-loh-min)
At the delta of the Deveresh river, the sun shines off the water, black with rich silt. The city sprawl seems to fall into the river, with parts of the city sitting on earthen platforms in the river itself - damp wooden neighborhoods of rickety houses and shops (some stilted, some not) where the ground turns to water only a few shovels down. The river is a dividing line between rich and poor, with palaces and manors on the North bank and urban sprawls and workshops on the South bank, but the city seems to have crawled into that dividing line to mix everything together in the mud. Lanterns full of [Suntail oil light the parks at night, where the poorest residents gather berries and fruit from the public orchards and the elders smoke their pipes. Canals gurgle with black muddy water, the air buzzes with mosquitoes, and pilgrims sing their hymns.
Kolomin is the capital city of the Grand Kingdom of Severesh, and largest trade hub of the kingdom. It is the administrative heart of the Dakaviri Halikvar sect and the local Healing Church District. Power, wealth, and population flows here. The city is a tangled knot of factions, all desperate for a piece of the pie. It has gotten so bad that the Empress has had to open special courts to sort through all the infighting, corruption, and crime, and that has only been a small relief for this city.
Demographics
200,000 humanoids live in Kolomin, making it easily the biggest city in the Grand Kingdom of Severesh. The population is 45% dryad, 35% human, and 20% half dryad.
Government
Kolomin is the capital of the Grand Kingdom of Severesh, and it houses Severesh's royal government. The Red Empress (currently Andala Dawara) reigns supreme, along with the Halikvar Archdruid (currently Jamat Karlusa). Around them swirls the Upper Court of Kolomin, which manages kingdom-wide and religion-wide affairs. But the city proper is run mostly by the Lower Court of Kolomin, which is primarily local but still has a lot of shared rules, regulations, and personnel with the lower echelons of the Upper Court.
The Lower Court is run by the Lord-Provost of Kolomin, an appointed bureaucrat often from a Great House. The current Lord-Provost is Oladati Kiadawara, a rising star of the Severeshi bureaucracy that has been brought close into the royal orbit. Oladati is an imperious man, stubborn enough with his peers to get into frequent grudges, but forgiving enough with those beneath him to earn their loyalty. He is still very young, but his time in the Severeshi military has already earned him acclaim. After a number of minor operations against pirates, bandits, and in Sebikahd, he was called in and promoted to Lord-Provost - quite the feather in the cap of someone 26 years old. And, certainly, he is one of the young minds of the Severeshi army, and an excellent leader of soldiers. But the promotion was as much a way to restrain him as it was a way to reward him: his imperious stubbornness was leading him to almost ignite new wars, his men were perhaps a little too loyal to him alone, and he was already pursuing power within the military. A time in politics would keep him busy, humble, and within easy jailing range if need be.
Oladati has been an alright mayor. He has struggled with the ritual and politics of the Lower Court, but he has done an admirable job of learning how the city actually runs, which has helped. He has got along well with the city guard and garrison, and has done his best to hunt down the local Marten crime family (and has even captured the local leader). His popularity among the guard aside, most residents in the city consider him an acceptable mayor but also an arrogant annoyance as a person - he certainly won't be leading a mob of supporters anytime soon.
Defences
Kolomin's fortifications are reasonable for a city of this size, and are mostly focused on deflecting attacks from the North. Extra defenses exist around the Dawaran district (the seat of government) and the Northbank (rich district), but the South is mostly a basic set of old walls and watchtowers. These Southern walls do not contain all of the city (the Westside district is entirely outside of them), and it is unlikely that they will be expanded or renovated. The city has been expanding to an extent that it would be costly to do so, and the wars of the last few centuries led to a shift towards fortresses outside of cities taking on a larger burden of defense than city walls.
Industry & Trade
Kolomin is a city of manufacturing, though it does have its share of agriculture as well. Weaving, pottery, tobacco curing and packaging, Suntail Grass processing, carpentry, dye processing and application, and herb preparation for the creation of Healing Potions and medicines are all major industries here. Small industry is everywhere throughout the city, while larger workshops tend to concentrate in either the Flowerport or Oldcastle districts. Food is grown throughout the city, as well as imported from the countryside. Large fields in the city are uncommon, but fisheries, small orchards, and Giant Lobster pens are common.
Small markets dot the city, and commerce is a common part of daily life. The Flowerport district is particularly famous for its large bazaars, where most anything can be purchased. As for larger businesses, these have been growing significantly over the last century and have seen heightened investment from the Great Houses of the kingdom. Many of the Great Houses have been using merchants as intermediaries to run their businesses and scout out new investment opportunities, creating a growing division between wealthy elite-orbiting merchants and the rest of them. There is tension between these rising merchants and the local Selkies, who have found more and more doors closed to them in favor of the Great Houses. This tense scene has become even more tumultuous in the last few years with the recent rise of the Royal Stock Companies: Joint Stock Companies that use the Asalay stock exchange, and are supported by the Severeshi government. Traditionalists frown on these "foreign inventions" and call them "temptations of Orchid of Blue", but the increased profitability of the Severeshi Royal Physics Company (SRPC), a medicine, Kilusha, and salve company, has won enough of the Great Houses over to silence the most influential detractors.
Infrastructure
Kolomin is a city that has had a lot of investment in its infrastructure, and a lot of horrible events in the last few centuries to provide an opportunity for renovation. From the start, this city has had quite a few canals and parks; this was always planned as a model Halikvar city, and it needed to reflect a deep connection to nature. The streets are lined with berry bushes and fruit trees, which anyone can gather as free food (and people often do).
Berry parks are mandated near every Halikvar temple in the city, to provide plenty of possible Goodberries (magically empowered fruit). The constant presence of plants also helps with law enforcement, as any crime that attracts enough attention can be reported on by the plants. The Skywrite spell, which places text in the sky, is regularly used for public announcements or declarations.
Public parks, gardens, and irrigation canals provide food, but they also provide public spaces for communities to meet and for people to spend their leisure time. The people must feel connected to nature here, and great effort is made to make the city feel connected to the land.
Suntail Grass lanterns are used for public lighting in the nicer districts, around shops, and near the public parks at night.
The road system in Kolomin is not as easy to navigate as its canal system; the city is sprawling and its roads are a bit of a maze. The city sewers and water system is pretty well managed, in most districts, but the district known as Rivertown has a number of systemic infrastructure problems that the city is nowhere close to solving. Rivertown's sewers basically don't exist, the water table is too high to make anything underground, and the city services basically just let people do whatever they want. The sewer water and the drinking water often mix, making cholera a common sight there - and this periodically spreads into the other districts as well.
The other major health issue here is the mosquito and biting fly problem. During warm months, the mosquito population here booms, and the state is convinced that these bugs actively help the health and morality of its people. For the humans here, this means malaria and yellow fever (which is often blamed on unclean eating, immoral behavior, and the dirty water in Rivertown).
Public Health
Districts
The Dawaran District: The Dawaran District sits on the Northern side of the Devesha river, and is the religious and administrative center of the city. This is where the palace is, the court is, and the bureaucracy is. A small port sits to the East, open only to state vessels. The district is walled, and a large fort to the North protects it from attack. But there is more here than government: there is also a massive number of pilgrim's hostels, and associated entertainment. Many people come here to visit the sacred relics of Halikvar, or to seek relief or blessings from the druids.
Northbank: The wealthy part of town along the Northern bank of the river. While the Dawaran District is supposed to be the only part of the city on the northern side of the river (to keep it independent from the urban masses), the Great Houses have used their power over the years to build here anyways. The result is a suburban district of wealthy estates, ritzy houses, and nice shops and parks.
The Chain: A series of islands/hills across the delta (once full islands year-round, but the water level has gone down over centuries and now they are only islands during the wet season). The islands of the chain all have their local town traditions, and all have privileges for fishing and Giant Lobster herding. They tend to be agricultural hubs that house fishermen, oyster-mongers, and lobster-herders. They also have a lot of carpenters and boat-makers. Lower-class, but self-organized and a lot nicer for it.
Rivertown: The unorganized sprawl of development across the delta, Rivertown is a broad term for all of the pockets of settlement in the delta's swamps. Through canals, walls, and raised buildings, Rivertown does its best to avoid flooding, with mixed results. This is the cheap land, the place where people stay when they want to work at one of the big workshops in Flowerport or Oldcastle but can't afford to live there. Land speculators keep selling people land here, and people just keep moving in, despite semi-regular disasters. It is basically unregulated, but it is also underserved by the city's services - a free place for some, a dangerous slum for others.
Flowerport: The main port of Kolomin, which boasts grand workshops, lively markets, and a great harbor for ships across Samvara and Izekra. A Selkie district exists here, along with a large area controlled entirely by the Shekotan Healing Church and the Guild of Apothecaries and Physics. Increasingly wealthy, and increasingly hard to buy land here.
Oldcastle: The original city of Kolomin on the South bank of the city. A hub of artisanal work. This district has increasingly been a place where large workshops have set up shop, thriving on cheap Rivertown labor and easy access to water and the port. This has priced out many of the lower-class residents, and made this more of a mixed middle-class and business district. Most guilds have their headquarters here.
Westside: Westside is the natural expansion of Oldcastle to the West, a mix between villages that were absorbed into the city and new settlements along the city's fringe. It is semi-agricultural, has some artisan work, and is generally the less-wealthy mirror of Oldcastle. It has reached an end to its expansion, though: the city has its limits before entering the duchy of Narbasra (as negotiated and set into law centuries ago) and Westside has technically crossed that line. The villages on the ducal side of the boundary are not part of the city, and have been pushing back against outsiders building on their lands. The district is divided between the old villages and the new settlements, with the villagers destroying buildings they feel are too close to their grazing and farming lands. This standoff has lasted for decades, and is much of the reason that Rivertown has expanded over the latter half of the 1900s. It casts a long shadow over the culture of the district, and the rivalry between "villagers" and "townies" is a hot issue to this day.
Guilds and Factions
The Royal Court: The royal court of Severesh and the Halikvar archdruidic leadership are all here - and the elite politics overflows into the city, shaping investment and local politics. Within the court, nobles fall in three general factions: traditionalists (focused on agriculture and stability), capitalists (focused on expanding trade and manufacturing), and militarists (focused on expanding Severeshi direct control as well as Halikvar military power). These factions are not entirely mutually exclusive, but it would be nearly impossible for someone to be in all three at once without being labeled a turncoat. The Halikvar archdruidship is generally divided into Absolutists (who want to focus on tightening control of divergent sects, such as the Asavari sect), Evangelists (who want to unite the faith by pivoting abroad), and Moderates (who just want to maintain a reasonable status quo). Recently, the Red Empress has opened a number of Royal Tribunals intended to help solve some of the systemic problems within the city and to combat the rising white-collar crime - and these factions are fighting for control of the tribunals (reducing their effectiveness).
The Healing Church: The Shekotan Healing Church has their Eastern District based out of this city - quite the economic boon! The Eastern District is very Halikvar, and favors local co-religionists over foreign heathens. They offer good work for residents, community support, and strict regulatory control over local Dhampirism. The current Superior Master of the Eastern District is known for their wild public parties, which have become quite the seasonal event for residents (and have attracted some ire from the priests).
The Royal Stock Companies: Newfangled stock companies, or "corporations", which are still finding their footing. Partially based in the city of Asalay, these stock companies leave a bad taste in the mouths of many locals - but they make great money and employ more and more people, so attitudes are shifting. Most royal stock companies are small and unstable, but one has actually been successful: the Severeshi Royal Physics Company or SRPC. The SRPC sells Kilusha (largely mined in Sebikahd), salves, herbal first aid kits, and any kind of medicine that isn't a healing potion. They share a lot of their staff with the Eastern District Healing Church, and the two organizations are deep in each other's pockets. It is said that those who mess with company affairs are liable to be haunted by dhampires, though these rumors have not been confirmed or denied by the royal guard. When people think companies, they think SRPC.
The Guilds: Guilds in Severesh are reasonably powerful, but they don't have the kind of district-defining sway they used to, nor do they have rock-solid legal authority like in some other lands. Many guilds are loose and unorganized. There are several notable guilds worth mentioning though:
- The Apothecary and Physics Guild, which regulates all herbalists, apothecaries, and physicians, is known to be tightly regulated and well-organized. Currently, they are in a bitter feud with the SRPC, which they are losing. As the legal and financial fights have dragged, the guild has armed and mobilized their street supporters, known as the Barber Boys (apprentice surgeons and nurses), to defend sympathetic shops and neighborhoods. The current Guildmaster is an old military veteran who still likes to walk around in full plate armor, pontificating on how medicine is a war on disease.
- The Textile's Guild, which coordinates cotton processing, weaving, textile dyeing, and tailoring. The Textile's Guild is a big-tent group, the largest guild in the city by a large margin. The Textile's Guild is big into old traditions and festivals, and is extremely popular among the common residents here. The current Guildmaster has embraced this role as master of festivals absolutely, and has decentralized the guild even further to subsidize at-home weavers over bigger workshops.
- The Smokings Guilds, which coordinates tobacco and incense processing, packaging, and trade. The most buttoned-up of the major guilds, a mixture of small shops and big workshops managed by a no-nonsense merchant.
History
Early History
Kolomin United
Rise of Kolomin
Points of interest
North-River
South-River
Tourism
There is a bustling tourism industry here in Kolomin. This is a mixture of pilgrims visiting the city to be blessed by the holy sites, and economic migrants here to work during the agricultural off-season.
Architecture
The architecture of Kolomin is one of texture. Walls are only flat when they have to be; they often have recesses or projections. The alcoves created by this style often contain statues or small art pieces, but also can be used as seating or storage. Similarly, families here work hard to adorn everything they can with some kind of carving, creating a somewhat overwhelming aesthetical quality. Buildings often include flying buttresses, pillars, and domes when they can be afforded.
The buildings in Rivertown are different from those in the main part of the city - people there are innovating, building elevated platforms, stilted buildings, and elevated patios.
Founding Date
860 ME
Alternative Name(s)
Konbari, Heb-Tekeli
Type
City
Population
200,000
Inhabitant Demonym
Kolomani
Location under
Owning Organization
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