Dwarf
Additional Information
Geographic Origin and Distribution
Dwarves rarely leave Azadmere. A few dwarven wanderers and outlaws can be found throughout the expanse of Harn.
Perception and Sensory Capabilities
Darkvision 60'
Civilization and Culture
Major Organizations
There are dozens of clans of dwarven clans in Azadmere, each working to build the wealth and power of their own clan. Some of the most powerful dwarven clans are:
Average Technological Level
- Superior mining skills
- Extraordinary smithing skills
Major Language Groups and Dialects
Culture and Cultural Heritage
Proficencies:
Weapons - axes, hammers
Tools (choose one) - smith's, brewer's, mason's
Weapons - axes, hammers
Tools (choose one) - smith's, brewer's, mason's
History
Interspecies Relations and Assumptions
- Halflings are trusted members of the Azadmere Kingdom surface communities
- Elves and Half Elves are not welcome in the dwarven kingdom of Azadmere
- Other races are treated respectfully, albeit distrustfully
Lifespan
350 yr
Average Height
4'6"
Average Weight
150 lb
Average Physique
Size: medium
Speed: 25', heavy armor does not slow speed.
+2 CON
Resist poison damage and advantage on saves vs poison.
Speed: 25', heavy armor does not slow speed.
+2 CON
Resist poison damage and advantage on saves vs poison.
Geographic Distribution
Related Organizations
Related Ethnicities
Comments