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Flask, holy water

Effect
Area: 5'x5'
Damage: 2d6 radiant damage to fiends or undead. Scatter misses inflict 2d6 radiant damage if they scatter-hit a fiend or undead.

  Flask
Range: 20/60
Can be thrown as an improvised (no prof bonus) weapon.
Short range misses scatter 1d6 squares.
Long range misses scatter 2d6 squares.
Can be stored stored safely in one's bag, or at the ready on one's belt. Belt-stored flasks are vulnerable to explosions and can be drawn, ready to be thrown with a bonus action. Bag-stored flasks are safe from explosions, but require a full action to draw and ready.  

Item type
Religious / Ritualistic
Rarity
ClericsPaladins can create holy water by performing a special ritual, consuming a level 1 spell slot and 25 GP worth of powdered silver.
Weight
1
Base Price
50 GP
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