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Flask, fire

Effect
Area: 5'x5'
Damage: 1d6 fire damage; unattended flamable items ignite. Scattered misses ignite unnattended flamable items as well.

DEX save DC 13 after you are hit, or also take 1d6 fire Ongoing damage. Ongoing damage is suffered the the beginning of your turn, and you can save again at the end of each your turn. Also, an action can be taken to put out flames on self or adjacent ally - no roll is needed.

Flask
Range: 20/60
Can be thrown as an improvised (no prof bonus) weapon.
Short range misses scatter 1d6 squares.
Long range misses scatter 2d6 squares.
Can be stored stored safely in one's bag, or at the ready on one's belt. Belt-stored flasks are vulnerable to explosions and can be drawn, ready to be thrown with a bonus action. Bag-stored flasks are safe from explosions, but require a full action to draw and ready.   The Warriors of Mameka are famous for using these terrifying bombs. The Order has trained its members in using the Mamekan Heavy Sling, an exotic weapon designed to launch these bombs to extend the range to 40/100. Mamekan warriors and knights are routinely exposed to these bombs during training and have advantage on any saving throws of accidentally caught in their area of effect.



Item type
Weapon, Ranged
Weight
1
Base Price
25 GP
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