Caer-Konig

Under the long shadow of Kelvin's Cairn

The white, snow-covered slopes of Kelvin’s Cairn loom large behind this quiet lakeside town. Caer-Konig started as a camp for a group of mountaineers from the northern Moonsea region. As the camp grew, a wooden palisade was added to discourage raiders. Later came the stone castle of Caer-Konig. Alas, neither the palisade nor the castle fared well; both fell to orcs before falling into ruin. Caer-Konig as it is known today consists of terraced rows of houses that recede from the shore of Lac Dinneshere like the tiers of an amphitheater. The harbor is frozen, its docks skewed and broken by the shifting ice. Buried under the snow on the slopes above the last row of houses are the ruins of the Caer that gave the town its name—a reminder to the people of Caer-Konig that nothing lasts in this corner of the world.   Travel to and from this remote town was expedited by the ferry that ran out of Easthaven, but with the ferry shut down, Caer-Konig is completely cut off by mountains, lake, and snow. Forced to live on what they can haul out of the iced-over lake, the people of Caer-Konig are bitter and angry. They believe that the rest of Ten-Towns has abandoned them. The only thing that keeps the townsfolk from leaving is the beer at the local tavern, which never seems to run out.  

Locations known to the party

  None found yet    

What Ursuin knows of Caer-Konig

Locations and People

  • Hook, Line, and Sinker

    This tavern owes its popularity to the free half-pints of ale that the half elf proprietor, Eglendar “Glen” Korr, keeps on the table by the front door. He presses one into the hand of every person who stops by (the hook), which compels most of them to stay to order seconds and thirds (the line). The “sinker” part of the tavern’s name refers both to the last drink call of the night and—when locals challenge visitors to a drinking contest—to the last drink that sends a losing contestant under the table.
    Trovus, the dragonborn speaker of the town and defacto town guard, spends most nights drinking at the tavern before attending to his rounds. A retired adventurer, Trovus won over his fellow townsfolk with his brawn and good humor, though he’s too blunt to be a good politician and drinks too much.
  • Frozenfar Expeditions

    Run by a seasoned human ranger named Atenas Swift, this shop sells adventuring gear. Attached to the shop is a locked wooden shed where Atenas stores a pair of dogsleds and a kennel where he keeps a dozen healthy sled dogs. Six dogs are enough to pull each sled. Helping Atenas run the shop is an experienced dwarf mountain guide named Jarthra Farzassh. The two have an excellent rapport, mixed with some competitive ribbing. Age has caught up with Atenas. He can feel the cold in his joints and ventures out less frequently than he once did. Nowadays, he prefers to stay indoors while offering Jarthra’s services as a wilderness guide.
  • The Northern Light

    This inn gets its name from a magic lantern that once hung above the front door. Someone stole the lantern recently, depriving the establishment of some of its charm. The inn is kept by two human women - the Shorard sisters. The younger sister, Allie, is lithe and charming; she greets guests and does all the cleaning. The older, Cori, is stout and scowling; she sees to the inn’s provisioning and handles all the cooking. The sisters cast baleful glances at one another and bicker behind closed doors, but nothing ever comes of their feuds, as evidenced by the fact that they’ve been running the inn together for more than a decade.
   

What Asphodel knows of Caer-Konig

Locations and People

  • Hook, Line, and Sinker

    This tavern owes its popularity to the free half-pints of ale that the half elf proprietor, Eglendar “Glen” Korr, keeps on the table by the front door. He presses one into the hand of every person who stops by (the hook), which compels most of them to stay to order seconds and thirds (the line). The “sinker” part of the tavern’s name refers both to the last drink call of the night and—when locals challenge visitors to a drinking contest—to the last drink that sends a losing contestant under the table. Glen gets his ale from the dwarves who live in the valley at the foot of Kelvin’s Cairn, and he pays Jarthra the dwarf from Frozenfar Expeditions to fetch it for him.
         

Travel

A snow-covered path leads from Caer-Dineval to the Eastway. Other paths lead to Caer-Konig and Good Mead.
Type
Village
Population
150
Location under
Owner/Ruler
Sacrifice to Auril
Food


Articles under Caer-Konig


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