Rumours of a new darkness over the Anduin.
A tapping in the deep and rumours of a dark power in Gladden Fields.
The crew discovers an ancient chain that glows with a sickly radiance, an obvious artefact of great power.
The company must have discovered the enemy before he was ready to reveal himself - scouts returning from The Dwimmerhorn find it empty and desolate...
The fellowship break through an almost perfectly disguised fake wall to reveal an ancient dwarven mining works. And a nest of spiders.
An ancient horror and hunter of goblins.
Spiders are vanquished and a great treasure horde is revealed - but what to do with the flooded areas?