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Arc: Darkness Decides

The party gears up and readies up to storm Umbra, the old holy city of Takhisis.   In preparation, the party can reach out to gather any assistance from any followers built in the past to free the future from the eternal night.   The following groups will heed their call to aid.  
  1. - Cloud giants, Three CG squadrons of 2, Throw rock
  2. - Halweth, The Black Gold (ship), cannon ball volley
  3. - Seers of the Land, passive, battle strategy (Holara, F wood elf, seers battle strategist)
  4. - Feywild, inc old man mc wizard, the mysticism of the Feywild, (enemy fights eachother)
  5. - Firebolg Paladin (F) and cleric (M) came out to help in the fight.
  6. - Wrannelis
  7. - Bards, A travelling band of bards, a bards charms (defensive)
  8. - Beory icons, root enemy
  9. - Draconian army, inc Zishtick, Breath attack!
  10. - Banora, inc Alexia and Alexi, Rainig fire from above
  11. - Order or the gauntlet (... remove?)
  12. - The old squad (Rhogar, William, Caelynn, Naivara?, Illigith, Mobley, Aldan, Naivara)
Enemies of interest:  
  • Illithelich. Yes, we're really doing it, use assists from above if required. https://5e.tools/bestiary.html#illithilich_vgm
  • Skeletal swarm for the cannon fodder. https://5e.tools/bestiary.html#skeletal%20swarm_gos
  • Adult Red Dracolich, the final wall between them and the mausoleum https://5e.tools/bestiary.html#adult%20red%20dracolich_tce,flsttype:undead=1,floptype:extend,fbsr:dracolich
  • Frost Giant Zombie, background enemies https://5e.tools/bestiary.html#frost%20giant%20zombie_egw,flsttype:undead=1,floptype:extend
  • Deathlock Mastermind, medium encounter? https://5e.tools/bestiary.html#deathlock%20mastermind_mpmm,flsttype:undead=1,floptype:extend
  • Beholder Zombie, background evil? Perhaps some folley as well to the party, https://5e.tools/bestiary.html#beholder%20zombie_mm,flsttype:undead=1,floptype:extend
  •   Closelined list:  
  • Skeletal swarm (x2) as warmup (repeat for funsies?)
  • Frost giant zombie x3
  • Adult Red Dracolich (1x)
  • Illidan Valweth
  • (optional, if shits going too fast) 2d4 (3) Deathlock Mastermind)
  • Layer actions, good guys:   Add to before the fight, run one every fight at .... initialtive.... 5?:  
    1. - Cloud giants, Three CG squadrons of 2, Throw rock
    2. - Halweth, The Black Gold (ship), cannon ball volley
    3. - Seers of the Land, passive, battle strategy (Holara, F wood elf, seers battle strategist)
    4. - Feywild, inc old man mc wizard, the mysticism of the Feywild, (enemy fights eachother)
    5. - Wrannelis
    6. - Bards, A travelling band of bards, a bards charms (defensive)
    7. - Beory icons, root enemy
    8. - Draconian army, inc Zishtick, Breath attack!
    9. - Banora, inc Alexia and Alexi, Rainig fire from above
    10. - The old squad (Rhogar, William, Caelynn, Naivara?, Illigith, Mobley, Aldan, Naivara)
        Bad guys actions:  
    1. Arrow volley (Save DEX 17) (3d10)
    2. An eye an eye (ray) Zombie bheolder eye rays per person
    3. 1d4 deathlock wight
    4. Hands of damned soil. Hands spring up from the ground. DC 16 ATHL/ACR or grappled
    5. Clawing shadows, DC 17 DEX save, or 3d10 necro damage
    6. Aghast! 1d4 ghasts appear

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