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Querra (Kwair-ah)

Also called "The city of Scholars", Querra is an absolutely massive city of free-thinkers and wise-men. It's made up of three smaller cities, also called the three "districts": The Chaos Sector, Port Balancia, and The Savant Quarter, with the "Court of the Council" being in the latter.   Visitors are met immediately with massive walls and armed guard gates. The towers extend hundreds of feet into the air, the army is large, and the city has access to some of the most advanced military technology. Any newcomers get the sense that any army sieging this city is doomed to fail.   It's streets are paved with porcelain and tile, its lanterns are always lit, and it has the second biggest port on the Northern Continent. The city is thriving. Newcomers get a sense of awe as everything moves in the city like clockwork, but they would also be given dirty looks and curious stares as anyone new in the city either has to have a political reason for being, be a part of a caravan or merchant party, or be accepted in one of the 3 Universities and therefore in the process of citizenship.

Defences

  • Massive walls
  • Raiseable East and West Gates
  • Hundreds of siege weapons
  • Large Army (half of all Balancians choose to be a part of the Coin Guard, all who cannot pass the trials of their school end up as part of the Coin Guard)

Infrastructure

Being the most technologically advanced city on the Northern Continent, Querra is known for its incredibly advanced universities and schools of thought. To most, that is the reason to move to Querra: to pass the trials and join one of its factions. This thirst for and passing on of knowledge directly effects everything the city and its inhabitants do.   The freedom Querrans have to establish business and Trade is just as well-known and all Querrans enjoy the benefits of the second largest port on the continent. The settlement is full of thriving businesses that supply most of the continent. 
  • Most Balancians contribute to this by becoming sailors and entrepreneurs, others take up work that allows them to learn on the job and ship their wares through the port. 
  • Chaosians exploit this by utilizing the abundance of seamen to fund expeditions to areas of Kaldra, ship in and out their more exotic wares, and place their ambassadors to far-reaching colonies. 
  • Savants make use of this by simple import and export of knowledge - books, scrolls, documents, papers and the like that can be used to inspire and contribute to the scientific community of Kaldra as a whole.
  • Assets

    • Technical knowledge on almost every craft, item, animal species, and plant life in the world.
    • Information regarding the social structures and organizations of the world.
    • Vault full of information deemed "too powerful" for the average humans.
    • Lots of wealth - oversees the imports for half of the Northern Continent.
    • Mercenary Army on call for defense of Querran interests.

    Guilds and Factions

    • Chaosian
    • Savants
    • Balancian
    • Coin Guard
    Founding Date
    457 BGD
    Type
    Large city
    Inhabitant Demonym
    Querran
    Location under
    Owning Organization

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