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Salamander

Salamander

Salamanders slither across The Sea of Ash on The Elemental Plane of Fire,their sinuous coils and jagged spines smoldering.Intense heat washes off their bodies,while their yellow eyes glow like candles in the deep-set hollows of their hawkish faces.

 

Salamanders adore power,and they delight in setting fire to things.Outside their home plane,they play among the burning skeletons of charred trees as forest fires rage around them,or slither down the slopes of erupting volcanoes to linger in fire pits and magma floes.

   

Slaves of the Efreet

 

Long ago,the EFREETI hired the AZER to build the fabled City of Brass,but then failed in their attempt to enslave that mystical race when the Azer's work was done.Turning instead to strike against the Salamanders,the Efreet had better luck in establishing a slave race,which they use to unleash war and destruction across the planes.

 

Salamanders despise the Azer,believing that if the Efreet had succeeded in dominating that race of elemental crafters,the Salamanders would still be free.The Efreet use this enmity to their own advantage,stoking the Salamanders hatred and pitting them against the Efreet's former servants.

 

The Efreet suffer Salamanders to serve no other master;when Efreet encounter Salamanders dedicated to The Cults of Elemental Evil,they slay them rather than taking them as slaves.

   

Domineering Nobles

 

Although Salamanders follow the destructive impulses of their fiery nature,slavery under the Efreet has impacted the culture of free Salamanders.They rule their own societies according to the Efreet model,in which larger and stronger Salamanders claim dominion over their lesser kin.

 

As Salamanders age,they increase in size and status,rising to positions of power as cruel nobles among their kind.Nobles rule wandering bands of Salamanders,which move across The Elemental Plane of Fire like desert nomads,raiding other communities for treasure.

   

Living Forges

 

Salamanders generate intense heat,and when they fight,their weapons glow red and sear the bodies of their enemies on contact.Even approaching a Salamander is dangerous,since flesh blisters and burns in its proximity.

 

This inherent heat is an asset to Salamanders skill as smiths,allowing them to soften and shape iron and steel with their bare hands.Although not as meticulous as Azers,Salamanders number among the greatest metalsmiths in all the planes.Powerful creatures summon them as warriors,but others enlist the Salamanders for their crafting skills,or bind them to forges and ovens to generate limitless heat.

Basic Information

Growth Rate & Stages

A Salamander becomes an adult a year after birth.

Biological Cycle

Obsidian Egg-Fire Snake-Salamander

Additional Information

Perception and Sensory Capabilities

Darkvision 60ft & Passive Perception 10

Civilization and Culture

Major Language Groups and Dialects

  • Ignan (Elemental Fire)
The Salamander by forum.rpg
Genetic Ancestor(s)
Origin/Ancestry
Elementals


Cover image: The Salamander by forum.rpg

SALAMANDER CR: 5 (1,800XP)

Large elemental, neutral evil
Armor Class: 15 (Natural Armour)
Hit Points: 90 (12D10+24)
Speed: 30 ft

STR

18 +4

DEX

14 +2

CON

15 +2

INT

11 +0

WIS

10 +0

CHA

12 +1

Damage Vulnerabilities: Cold
Damage Resistances: Bludgeoning,Piercing and Slashing from Non-Magical Attacks
Damage Immunities: Fire
Senses: Darkvision 60ft & Passive Perception 10
Languages: Ignan (Elemental Fire)
Challenge Rating: 5 (1,800XP)

HEATED BODY:

    A CREATURE THAT TOUCHES THE SALAMANDER OR HITS IT WITH A MELEE ATTACK WHILE WITHIN 5 FEET OF IT TAKES 7 (2D6) FIRE DAMAGE.      

HEATED WEAPONS:

    ANY METAL MELEE WEAPON THE SALAMANDER WIELDS DEALS AN EXTRA 3 (1D6) FIRE DAMAGE ON A HIT (INCLUDED IN THE ATTACK).

Actions

MULTIATTACK:

  THE SALAMANDER MAKES TWO ATTACKS: ONE WITH ITS SPEAR AND ONE WITH ITS TAIL.    

SPEAR:

  MELEE OR RANGED WEAPON ATTACK: +7 TO HIT, REACH 5 FT OR RANGE 20/60FT., ONE TARGET. HIT: 11 (2D6+4) PIERCING DAMAGE OR 13 (2D8+4) PIERCING DAMAGE IF USED WITH TWO HANDS TO MAKE A MELEE ATTACK, PLUS 3 (1D6) FIRE DAMAGE.      

TAIL:

MELEE WEAPON ATTACK: +7 TO HIT, REACH 10FT, ONE TARGET. HIT: 11 (2D6+4) BLUDGEONING DAMAGE PLUS 7 (2D6) FIRE DAMAGE, AND THE TARGET IS GRAPPLED (ESCAPE DC 14). UNTIL THIS GRAPPLE ENDS, THE TARGET IS RESTRAINED, THE SALAMANDER CAN AUTOMATICALLY HIT THE TARGET WITH ITS TAIL, AND THE SALAMANDER CAN’T MAKE TAIL ATTACKS AGAINST OTHER TARGETS.

This species has multiple parents, only the first is displayed below.
All parents:

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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