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Fire Elemental

Fire Elemental

 

A faint Humanoid shape threads through the core of this wild,moving flame.A Fire Elemental is a force of capricious devastation.Wherever it moves,it sets its surroundings ablaze,turning the world to ash,smoke, and cinders.Water can halt its destructive progress,causing the Fire Elemental to shrink back,hissing and smoking in pain and rage.

Basic Information

Anatomy

The Fire Elemental has a rough Humanoid shape within the core of its wild moving flames.

Dietary Needs and Habits

Elemental Nature

  The Fire Elemental doesn't require Air,Food,Drink or Sleep

Additional Information

Perception and Sensory Capabilities

Darkvision 60ft & Passive Perception 10

Civilization and Culture

Major Language Groups and Dialects

  • Ignan (Elemental Fire)
A Fire Elemental by dndbeyond
Genetic Ancestor(s)
Genetic Descendants
Origin/Ancestry
Elemental


Cover image: A Fire Elemental by dndbeyond

FIRE ELEMENTAL CR: 5 (1,800XP)

Large elemental, neutral
Armor Class: 13
Hit Points: 102 (12D10+36)
Speed: 50 ft

STR

10 +0

DEX

17 +3

CON

16 +3

INT

6 -2

WIS

10 +0

CHA

7 -2

Damage Resistances: Bludgeoning,Piercing and Slashing from Non-Magical Attacks
Damage Immunities: Fire & Poison
Condition Immunities: Exhaustion,Grappled,Paralyzed,Petrified,Poisoned,Prone,Restrained and Unconscious
Senses: Darkvision 60ft & Passive Perception 10
Languages: Ignan (Elemental Fire)
Challenge Rating: 5 (1,800XP)

FIRE FORM:

  THE ELEMENTAL CAN MOVE THROUGH A SPACE AS NARROW AS 1 INCH WIDE WITHOUT SQUEEZING. A CREATURE THAT TOUCHES THE ELEMENTAL OR HITS IT WITH A MELEE ATTACK WHILE WITHIN 5 FEET OF IT TAKES 5 (1D10) FIRE DAMAGE. IN ADDITION, THE ELEMENTAL CAN ENTER A HOSTILE CREATURE’S SPACE AND STOP THERE. THE FIRST TIME IT ENTERS A CREATURE’S SPACE ON A TURN, THAT CREATURE TAKES 5 (1D10) FIRE DAMAGE AND CATCHES FIRE; UNTIL SOMEONE TAKES AN ACTION TO DOUSE THE FIRE, THE CREATURE TAKES 5 (1D10) FIRE DAMAGE AT THE START OF EACH OF ITS TURNS.  

ILLUMINATION:

  THE ELEMENTAL SHEDS BRIGHT LIGHT IN A 30-FOOT RADIUS AND DIM LIGHT IN AN ADDITIONAL 30 FEET.  

WATER SUSCEPTIBILITY:

  FOR EVERY 5 FEET THE ELEMENTAL MOVES IN WATER, OR FOR EVERY GALLON OF WATER SPLASHED ON IT, IT TAKES 1 COLD DAMAGE.

Actions

MULTIATTACK:

  THE ELEMENTAL MAKES TWO TOUCH ATTACKS.  

TOUCH:

  MELEE WEAPON ATTACK: +6 TO HIT, REACH 5FT, ONE TARGET. HIT: 10 (2D6+3) FIRE DAMAGE. IF THE TARGET IS A CREATURE OR A FLAMMABLE , IT IGNITES. UNTIL A CREATURE TAKES AN ACTION TO DOUSE THE FIRE, THE TARGET TAKES 5 (1D10) FIRE DAMAGE AT THE START OF EACH OF ITS TURNS.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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