Roue D'or

The longest-standing settlement in Miras, Roue D'or, has grown to be one of the wealthiest regions in the world and the most significant region on the sub-continent. Due to the Triskelion's presence in the city, Roue D'or became a prominent travel destination for mages of all cultures. Merchants and artisans took advantage of the economic opportunity early into the Second Age (ER), and by 258 ER a Merchant Council was formed that would evolve into the Merchant Kings that rule today.

Demographics

Mirisian, Roue D'ori, Mage, Merchant

Government

Founded in 258 ER, the Merchant's Council was the first ruling body of the growing settlement. Council members consisted of local business owners who would attend gatherings representing their businesses and pass votes on details concerning the city; due to the simple qualifications to join the Merchant's Council, their numbers inflated immensely over the decades. In the late third century of the Age of Regrowth, a few wealthy craftsmen began buying businesses away from other council members due to a caveat of council law allowing them to pass votes for each business they owned. By 420 ER, twelve merchant clan families owned over 90% of all enterprises with Roue D'or when they used their combined weight to dissolve the Merchant's Council. On the First of Aramus, 421 ER, the twelve clans officially declared themselves the new Merchant Kings of Roue D'or. The date was chosen to align with the starting day of the Naindier, the calendar used by the Triskelion. Over the centuries, the Merchant Kings have ruled over a plutocratic oligarchy in moderate peace. The new Kings controlled all aspects of the city through careful coordination with the Triskelion, from foreign trade to city planning.

Defences

Roue D'or is defended by multiple walls ringing the city. The first wall was built in the early 2nd century of the Age of Regrowth. As the town grew, more walls were built to contain the new population. While the city itself has its regiment of soldiers/guards, sentinels of the walls are handled mainly by mages from the tower.

Industry & Trade

Each of the twelve merchant clans controls its form of craft. These include:
  • Armor Smith
  • Art
  • Carpentry
  • Ceramics
  • Cordwainer/Cobbler
  • Furrier
  • Gold/Silversmith
  • Shipwright[/li
  • Stonemason
  • Tailor
  • Textiles
  • Weapon Smith
  While these twelve crafts are heavily controlled by the clans, the farming and production of food goods are left self-governed after a brief period of food shortages following unwise regulations imposed by the Merchant Kings.While the clans heavily control these twelve crafts, the farming and producing food goods are left self-governed after a brief period of food shortages following unwise regulations imposed by the Merchant Kings.

Infrastructure

The oldest parts of the Roue D'or were built along the banks of the Echrin River, where it meets its tributary, the Branler River. After the Triskelion was left intact after the destruction of the Towers of Magic, many new constructions were built, bringing the city closer to the tower. As many travelers moved to Roue D'or from throughout the world to be closer to the Triskelion, they brought the architectural styles of their homelands; the newer parts of the city contain many examples, from Akaris to the south and Nisea to the east. Various water installations (artificial ponds, fountains, wells) can be found. An expansive sewer system was implemented in approximately 500 ER.
Type
Large city
Population
~350,000
Inhabitant Demonym
Roue D'ori
Location under
Included Locations

Articles under Roue D'or



Cover image: by Midjourney

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