Goblins Overview
As one of the most numerous "monstrous" humanoids (a translation of the Elven word for them), their populations spread througout Summer's Tale, and most likely through all of Little Dream itself. They are known far and wide as shifty liars, not to be trusted. They are not thought to be very intelligent, but when it comes to a good "roasting" (translation from the goblin kukr'gubbukr, which literally means "tearing them a new one"), they always seem to come up with something particularly biting and nasty. In other words, they have a keen eye for the ridiculous faults in other people. They are as a rule silly, rude, and sometimes cruel.
Accepted grudgingly as part of human society--if seen with some distrust or even disgust--goblins dwell especially in urban areas. They also have gypsy-like caravans that travel from place to place. As a rule, goblins abhor the halfling people, and often elves as well. The rare exceptions to this can be spectacular. Goblins are happy go lucky creatures, often enjoying nothing more than a night on the town, celebrating, partying, singing, and dancing.
ALIGORIAN GOBLINS
They are usually a jolly happy lot, but they can become grim in a matter of moments. They are tough customers when the situation calls. In Aligoria, Northern Goblins are a little shorter and stouter as a general rule, with tougher-looking (and wartier) hide, and a wider mouth. Although not as tall as hobgoblins, Southern Goblins, those on Aligoria south of Gobbleguuk, are stretched up a bit, skinnier with a slightly smaller head and longer pointy ears. Western Aligorian goblins are playful, but there is deceit and malice behind it almost every time. The end of their play will always be cruelty, or at least serious deviance. This happens especially in larger groups. It's still everyone for themself, but there is more boldness there, and much more danger. A band of goblins is called a "Fukkle." in and around Tellarus. The word itself is derived from the Goblin language. It means "Funtime." Each region of goblins has its own appearance, such as the Aligorian description above. Zephyran goblins are similar, although slightly darker green, sometimes shading even to umber, and a little less compact, with slightly more refined mouths, snaggleteeth both blunt and sharp. Sometimes, and especially in and around the Gutter of Tellarus, there are hobgoblins that lead groups of goblins into some trouble or another. The fear of the hobgoblin is traditional among goblins, and this fear fuels this particular permutation of the Fukkle.GOBLINS and GOBLIN LANDS
Goblins are most common on the Aligorian Continent: (Goblins of Aligoria), but especially Gobbleguuk, which is unofficially the nation of the goblinoids: (Gobbleguuk), in the Metropolis of Terralus: (Tellarus, General Document), or on a separate continent, Dreamsgate: (often lurking in the Shadowhill (The Shadowhill ). Goblins however have been known to travel far and wide, especially to the open spaces of the Continent of Orrigune, where hiding places are plenty and highway robbery is "easy." In northeast Origgune, in the Federation of Zephyra, the goblins of the western hill country are often more organized, even into semblances of society. There can be leaders (often hobgoblins) that tie the goblins together for a specific cause, a cause for which it's worth organizing. Here the Fakkle or "Fakk" (as its called) is recognized as a very important and safe things to "do". This mindset is what binds Goblins into armies, and with these armies they fight in the tradition Zephyran world: Clashing over Territory and Superiority and Wealth and spoils. The Goblin Armies of Zephyra are to be reckoned with, even by most of their opponents among the rocky environments of the Hill Country. NOTE: Not all Goblins are so horrible and cruel. There are those few that decide on a proper Snkk'skub, or adventuring life. These are often strange to other goblins, and considered freaks of nature. Those that travel on Snkk'skub aren't always evil...Player Character Attributes for a Goblin!
SNOW GOBLIN HERITAGE
SNOW GOBLIN HERITAGE: On Zephrya there are some groups that descend from a different place off-continent, and their blue fur, penchant for winter living, and resistance to cold has earned them the name “Snow Goblins.” They share their ancestor’s love of music and partying, but they are even quicker to anger when a situation arises. They are also known for the insularity of their culture. A snow goblin adventurer is a very rare commodity. Look here for Snow Goblin Attributes, needed to play a Snow Goblin Character:
Snow Goblin Player Character Attributes.
Other Links
The unofficial "nation" of the goblinoids, in eastern Aligorian, west of Djinn: Gobbleguuk Golinoid Religion:Goblin Religion and Language
OR Goblinoid Religion For the types of goblinoid (hobgoblins, goblins, and bugbears): Goblinoids
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