Camel
Camel, CR 1/8
Large beast, unaligned
Armor Class 9
Hit Points 15 ( 2d10+4 )
Spell Points
Speed
50ft
STR
17
+3
DEX
8
-1
CON
15
+2
INT
2
-4
WIS
8
-1
CHA
4
-3
Proficiency Bonus 1
Senses Passive Perception 7
Languages --
Special Abilites
Desert Adaptation. The camel ignores the effects of warm weather.
Actions
Bite. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 2 ( 1d4 ) Bludgeoning Damage.
Mounts
Animal | Cost | Speed | Carrying Capacity |
---|---|---|---|
Camel | 50 gp | 50 ft. | 480 lb. |
Donkey or Mule | 8 gp | 40 ft. | 420 lb. |
Elephant | 200 gp | 40 ft. | 1,320 lb. |
Horse, draft | 50 gp | 40 ft. | 540 lb. |
Horse, riding | 75 gp | 60 ft. | 480 lb. |
Pony | 30 gp | 40 ft. | 225 lb. |
Warhorse | 400 gp | 60 ft. | 540 lb. |
Comments