Elephant
Elephant, CR 4
STR
20
+6
DEX
8
-1
CON
17
+3
INT
3
-3
WIS
11
+0
CHA
6
-2
Special Abilites
Trampling Charge. If the elephant moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target must succeed in a Strength Contest against the elephant or be knocked Prone. If the target is Prone, the elephant can make one stomp attack against it as a Bonus Action.
Actions
Gore. Melee Attack: 1d20+8 to hit, reach 5 ft., one target. Hit: 19 ( 3d8+6 ) Piercing Damage. Stomp. Melee Attack: 1d20+8 to hit, reach 5 ft., one Prone creature or Small object. Hit: 22 ( 3d10+6 ) Bludgeoning Damage Trunk. Melee Attack: 1d20+8 to hit, reach 5 ft., one target. Hit: 11 ( 1d10+6 ) Bludgeoning Damage and the target must win a Strength Contest against the elephant or be Grappled (escape DC 12). As long as a creature is grappled by the elephant, it is Restrained.
Legendary Actions
The elephant can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The elephant regains spent epic actions at the start of its turn. Stomp or Trunk Attack. The elephant makes a stomp or trunk attack. Charge Attack (Costs 2 Actions). The elephant moves 20 feet in a straight line and makes a gore attack on all enemies in its path. Any creature hit must win a Strength Contest against the elephant or be knocked Prone and trampled. Rear Up (Costs 3 Actions). The elephant makes a two stomp attacks and a gore attack against targets of its choice, even if those targets are not Prone.
Mounts
Animal | Cost | Speed | Carrying Capacity |
---|---|---|---|
Camel | 50 gp | 50 ft. | 480 lb. |
Donkey or Mule | 8 gp | 40 ft. | 420 lb. |
Elephant | 200 gp | 40 ft. | 1,320 lb. |
Horse, draft | 50 gp | 40 ft. | 540 lb. |
Horse, riding | 75 gp | 60 ft. | 480 lb. |
Pony | 30 gp | 40 ft. | 225 lb. |
Warhorse | 400 gp | 60 ft. | 540 lb. |
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