Mule
Mule, CR 1/8
Medium beast, unaligned
Armor Class 10
Hit Points 11 ( 2d8+2 )
Spell Points
Speed
40ft
STR
15
+2
DEX
10
+0
CON
13
+1
INT
2
-4
WIS
10
+0
CHA
4
-3
Proficiency Bonus 1
Senses Passive Perception 8
Languages --
Special Abilites
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity. Sure-Footed. The mule has Advantage on Strength and Dexterity saving throws made against effects that would knock it Prone.
Actions
Hooves. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 4 ( 1d4+2 ) Bludgeoning Damage.
Mounts
Animal | Cost | Speed | Carrying Capacity |
---|---|---|---|
Camel | 50 gp | 50 ft. | 480 lb. |
Donkey or Mule | 8 gp | 40 ft. | 420 lb. |
Elephant | 200 gp | 40 ft. | 1,320 lb. |
Horse, draft | 50 gp | 40 ft. | 540 lb. |
Horse, riding | 75 gp | 60 ft. | 480 lb. |
Pony | 30 gp | 40 ft. | 225 lb. |
Warhorse | 400 gp | 60 ft. | 540 lb. |
Comments