Gibbering Mouther


 

Gibbering Mouther, CR 2

Medium aberration, unaligned
Armor Class 9
Hit Points 67 ( 9d8+27 )
Spell Points
Speed 10ft Swim: 10ft

STR

10
+0

DEX

8
-1

CON

17
+3

INT

2
-4

WIS

10
+0

CHA

6
-2

Proficiency Bonus 2
Condition Immunities prone
Senses Darkvision 60 ft., Tremorsense 10 ft., Passive Perception 10
Languages --

Special Abilites

Aberrant Ground. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.   Gibbering. The mouther babbles incoherently while it can see any creature and isn't Incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature is Confused for 1 minute. A confused creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. On a success, the creature is immune to the gibbering for 24 hours.

Actions

Multiattack. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.     Bite. Melee Attack: 1d20+2 to hit, reach 5 ft., one target. Hit: 17 ( 5d6 ) Piercing Damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked Prone. If the target is killed by this damage, it is absorbed into the mouther.   Blinding Spittle (Recharge 5-6). The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be Blinded until the end of the mouther's next turn.

Legendary Actions

The mouther can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The mouther regains spent epic actions at the start of its turn.   Bite Attack. The mouther makes one bite attack.   Pounce (Costs 2 Actions). The mouther moves up to 10 feet and makes two bite attacks targeting a Confused opponent.   Blinding Explosion (Costs 3 Actions). The mouther spits its chemical glob straight into the air above it. Each creature within 10 feet of the mouther must succeed on a DC 13 Dexterity saving throw or be Blinded until the end of the mouther's next turn.



 
 

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