Owlbear
Owlbear, CR 3
STR
19
+5
DEX
13
+1
CON
17
+3
INT
2
-4
WIS
13
+1
CHA
6
-2
Special Abilites
Aggressive. As a Bonus Action, the owlbear can move up to its speed toward a hostile creature that it can see. Evasive Presence. The owlbear doesn't provoke Opportunity Attacks when it moves out of an enemy's reach. Keen Sight and Smell. The owlbear has Advantage on Wisdom (Perception) checks that rely on sight or smell.
Actions
Multiattack. The owlbear makes two attacks: one with its beak and one with its claws. Beak. Melee Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 10 ( 1d10+5 ) Piercing Damage. Claws. Melee Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 14 ( 2d8+5 ) Slashing Damage.
Legendary Actions
The owlbear can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The owlbear regains spent epic actions at the start of its turn. Beak Attack. The owlbear makes a beak attack. Maul. The owlbear makes two claw attacks against a Prone target. Bear Hug (Costs 2 Actions). The owlbear makes a Grapple Attack against one target using its claws. At the end of the target's turn, if it is Grappled, the bear deals it 8 ( 1d6+5 ) Bludgeoning Damage. Aggressive Charge (Costs 3 Actions). The owlbear moves up to half its speed straight toward a creature and makes a claw attack. The target must succeed on a DC 15 Strength saving throw or be knocked Prone.
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